I’m professional game atrist and my current position is senior tech artist.
My passion is visual effects and environment art, especially procedural generation of it.
I mostly work in small teams where everyone has wide range of tasks.
My skills and experience include : drawing, sketching, 2d-animation, video editing, 3d modeling, texturing, coding, writing shaders, VFXes and SFXes, mobile optimization, etc.
Currently my main tools are: Unity, Visual Studio, Substance, Houdini, Photoshop, After Effects and 3d Max.