Wyvery's Sketchbook

ue4
shaders
vfx

#21

They are not default, I’m developing them myself because I got so anoyed at having to switch back and forth between unreal and maya. :smiley:

Yeah, unity doesn’t have it either, They don’t even have splines supported by default although plugins for it seem quite cheap.


#22

Damn I’m in love with that effect!


#23

“Not super fancy”? :smiley: This is very cool!


#24

Great job. That’s Beautiful.


#25

I’m just so mesmerized by those smooth ribbon like motions.
It’s amazing.


#26

Started making some teleportation effects for the marketplace, this one looks kinda neat :smiley:


#27


I swear, It looks better if you acctualy see all the frames, haha :smiley:


#28


#29

Sweet, Looks like Harry Potter’s Apparate


#30

Woah, cool :sunglasses: I like how the effect left some leaves behind.


#31

hehe nice! try twisting/twirling actual characters geometry, or maybe try making refraction effect that it in the middle a bit larger? and maybe a bit more leaves after the teleport? looks great so far and those splines/trails looks amazing…


#32

Hey all,
I’m working on some status effects.


#33

Just playing around with some ideas for less conventional status effects.


#34

Happy new year everyone!
Onto a year full of spectacular effects!


#35

A wip shot of something i’m working on.