I have questions, and they are basically just as it says on the post title.
Yet, for the sake of being a bit more precise in my questions;
- What was your first Real-time Effect personally ("@ Home") and professionally ("@ Work")?
I know that in the beginning Realtime VFX was not a dedicated job title. I know that many of the earliest Realtime VFX artists came into doing so by chance. Next thing they knew “Hey - You did a really good job with that” became, “Hey - I guess this is what I do now”.
All in all I ask this because… context is a very helpful thing; especially in videogames.
- Were the techniques you learned then still relevant, or have they since become outdated by newer techniques?
A follow-up to the first question, with this I seek a technique history lesson be it 1995 or 2015. I ask this because… I simply think it would be interesting.