Volumetric 'Splosions in UE4

Ive been experimenting with volumetric explosions (no sprite sheets) There’s still room for improvement, and would appreciate feedback :slight_smile:

11 Likes

looking really nice - i’d love to see more of a breakdown of the effect and technology - is there custom code or just clever use of the existing tools?

3 Likes

Looks really good, how is the performance, how bad does it spike?

Hey! I can post one if the explosion assets if you like. Just using basic shaders, haven’t done any LOD work yet but the can easily be optimized.

Here are a couple examples:

https://drive.google.com/open?id=0B8E-eB4RW8NSajZRUXdPQ29KWDQ

https://drive.google.com/open?id=0B8E-eB4RW8NSajZRUXdPQ29KWDQ

Here are 2 explosions to check out

https://drive.google.com/open?id=0B8E-eB4RW8NSajZRUXdPQ29KWDQ

Sorry for the multiple posts lol

Anyone check out the explosion assets?

I might have a look in the weekend :smiley: