Ive been experimenting with volumetric explosions (no sprite sheets) There's still room for improvement, and would appreciate feedback
looking really nice - i'd love to see more of a breakdown of the effect and technology - is there custom code or just clever use of the existing tools?
Looks really good, how is the performance, how bad does it spike?
Hey! I can post one if the explosion assets if you like. Just using basic shaders, haven't done any LOD work yet but the can easily be optimized.
Here are a couple examples:
Here are 2 explosions to check out
Sorry for the multiple posts lol
Anyone check out the explosion assets?
I might have a look in the weekend