Another update! I just sent out an email to all those on the e-mail subscribers list. If you didn’t get it, check your spam folder, and be sure to unflag it as spam if you want the launch announcement email later on.
First, you’ll notice I changed the title of the thread from “Killer VFX Course” to “VFX Apprentice,” which will be the name of the online VFX school. Honestly, “Killer” never really felt quite right, and a few people mentioned it was rather off-putting. Plus, VFXapprentice .com was available (I’ve just parked it for now, nothing there just yet!)
Okay, so lots to discuss. First: some progress on Unit #2: in-engine particle animation!
Special thanks to @Jason_Chisolm and @Baskins for doing such a great job on the first effect. It’s been an absolute pleasure working with you. And of course, I’d be lost without @Dave_Shovlin doing such a fine job on the concept art, additional shader features, and a couple of the upcoming particle systems.
We’ve also got 3 more particle systems in the works, one for each of the concept paintings I posted previously. All of these will share a single, well-documented, well-optimized Uber shader that will have intuitive legibility for the beginner, as well as strong utility for the seasoned pro who might want to modify it with their own features. Here’s a quick preview of where the shader is at so far:
I’ve asked @Keith to lend his expertise and critique the shader before we release it, to ensure we keep everything at the highest standards possible. Of course, once we go live, I’ll love to hear form all of you on how we can make all the content even better (yes, I plan to continue updating the course after launch… more to come on that later!).
And finally, branding! For the logo & splash art, I wanted an identity that’s approachable to the newbie, while speaking to the epicness of our craft. One purpose of VFX Apprentice is to diffuse the fear around learning VFX, and bring in a new generation of artists that otherwise may not have found their home here. All this while offering new insight and techniques to the seasoned pros. The logo icon was a collaboration between myself and @Denorelli. And to hit the right spectrum of appeal in the splash art, I contracted Jeremy Anninos, a super talented splash artist on League of Legends, to bring the site’s approachable mascots (Sparker and Aquanna, of “Alight” fame) into fully illustrated fidelity. This image will be used as the landing page splash, and also in various marketing materials:
Phew! That’s all for this update. Okay, now back to work! lol.
Let me know what y’all think!