So there is this problem whereby I would like to set up a set of vfx to have different colours based on the team they are assigned to. The plan was to make this easy and expandable. I thought that the easiest way to do so, was to let the colour changes be driven by a hueshift in all the materials so you only have to access the parameter for hueshift for all the materials. I’m now just stuck on setting this up. I’m just now starting to get into blueprint a bit more, so forgive me if my way of thinking sound silly.
I wanted to leave material instances/ colour parameters per colour related node in all the FX out of the question since it would probably be quite a hassle to set up (unless there is no other way ofcourse :p)
What I tried:
- Pick and choose a parameter collection within the material. But that would still leave me out of the option to access all of the materials globally since I still needed to change that switch parameter on an actor level.
- Setting up a “colour profile” with a parameter collection. But that would lead to the same problem as option one.
Thanks in advance!