Hi all! First post here! Great to be part of this community!
I was wondering if the easy way to take Skeletal or Static Mesh Particles (Let’s just say 1000 small sprites conforming) and make it so that when you apply a collision force, the particles gain velocity for a short period before springing back to their original position?
I am still nee with Niagara really so not sure if it is an easy thing to set up and I am just being dumb!
Really appreciate your time!