UE4 Niagara Elasticity Question

Hi all! First post here! Great to be part of this community!

I was wondering if the easy way to take Skeletal or Static Mesh Particles (Let’s just say 1000 small sprites conforming) and make it so that when you apply a collision force, the particles gain velocity for a short period before springing back to their original position?

I am still nee with Niagara really so not sure if it is an easy thing to set up and I am just being dumb!

Really appreciate your time!

Welcome :smiley:
Spring Force, some constraints… take a look in Niagara Content Examples. :wink:
also - UE4 Niagara Lab : 02 - Spring Constraint on Vimeo


How have I missed this! Thank you so much!

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