UE4 Niagara "death event" vs "location event"

Hi! I’m trying to understand how to emit a trail of points from another particle, for instance if I emit on death event I can set the amount of points I want to emit when the original point dies, but I can’t figure out how to emit more than one point per frame when I use the “location event”, I can make a trail of one point per frame, but I can’t increase it to say 15 points per frame