I have a question about how to time an effect to an animation.
I am doing a breaching whale. I have the animation of the whale breaching, and the whole effect should last 10seconds.
Knowing that the entire effect should last 10seconds should I put all emitters into one particle system and make sure all required modules are set to 10seconds? Then put both the skeletal mesh with animation, and the particle system into a level sequence that has a duration of 10seconds. Or is there a better way to do it?
Should I use the level sequence (matinee) to do this? I don’t know how else to do it because I need to see the sk animation in relation to the particles.
I also tried adding each particle event into its own particle system (totaling 4) into the level sequence then activating them as needed.
Any advice on how to time this would be appreciated.