Hi, I have been trying to setup a flowmap based material in ue4 and got into a problem
this is a basic flowmap created with flowmap painter, and following is my setup:
and the result was kinda strange: the part which flow is suppose to be 0, looks like it isnt
the whole texture was moved diagonally.
would there be any mistakes I made? by far as I know, subtracting 0.5 and scaling up by 2 will make the data from -1 to 1: when it is added to texcoordinates, it should be flowing with flowmap’s vector
I do need help with this