Man, I love your weird videos : P This stuff looks so damn freaky
Best comment ever. Thanks!
I was thinking about the parameter space where these forms live. Ideally, every new feature adds another dimension to that space. With a bunch of knob twiddling you can explore that space and discover these twisted contraptions. Finding a form you like, is basically punching in a set of coordinates. It should be trivial to take a snapshot of that. Then you could lerp between snapshots to create drastic animated changes to those forms.
Woah…I really like that idea.
I suppose you could do that in Sequencer, but it feels too cumbersome. I want to hit P on my keyboard to punch in a snapshot. The left/right arrow keys could be used to transition between snapshots. And it should be dynamic. I have this old BP tweening system I should go dig up:
Now if I could just get the engine to build
Ugh…I always forget to delete Intermediates. That’s it. Adding this to my .bashrc:
alias nai='find . -type d -name Intermediate | xargs rm -rf'
Load the changes:
$ source .bashrc
Now I can nuke all intermediates with one command:
Is that a marshmallow face?
If anybody is interested in tutorial(s) with source, send me a message.
Fresh off the press:
So I’ve been working a lot with rabbits lately
Messing around with sin/cos.
Aaaaaannnnd one more quick one:
In my ‘curve anim basics tut’ I found a bug in my code that I wanted to exploit. Here is the result…
People keep thanking me for my free tutorials and I felt bad about locking the other ones. So…
Sphere influence with color and rotation.
Playing with trackballs.
Love your stuff @cannabis.cod3r. Have you done any breakdowns of some of your cool effects, would love to see them and pick them apart
Thanks. I cover how I built most of these in my tutorial vids. For example:
- Black Lotus is tweaking the basic linear distribution. Both are covered in tutorials
- Dreams is a combination of grid distribution and sphere influence tutorials
- Face Wash is from the image to curve tutorial
I cover how to build a toy. Play and discovery is up to you. However, there is no reason I can’t package these toys up as executables for others to try. I’m working towards that…