A friend of mine has used substance to approach some VFX stuff check it out here.
Thanks for the share! ^^ I used Substance Designer for most of the VFX in my portfolio and it was great fun. I made a way of animating my substance and automating a spritesheet all in designer. Awesome tool for VFX!
Awesome! The networks look huge I wonder if there’s a way to automate substance…like having a for-loop and iterating over the same nodes again and again changing some parameters a bit to avoid having the same little network with slight modifications 100x in the file?
There was a way to animate using time within substance player but it was of no help to me making flipbooks, designer couldnt be animated in the same manner so I made do with shifting paremeters like transform and noise disorder. The good thing about it is that both of those things loop
Looks realy great. Can you please tell what is your settings for Splater Circular? I spent a whole day and couldn’t replicate this pattern.
I’m not able to open substance right now but in here you should find my fire + settings:
I use Substance Designer to create textures 90% of the time!
Lately I’ve been trying Filter Forge as well but when it comes to a node-based tool, ease of use and UX (how easy/fast/practical you’re able to connect nodes and build complicated schematics) is king for me. So I guess SD will be my go-to tool for procedural texture creation.
What is Bruno tools? I tried googling this and did not find it. Maybe I haven’t read enough of this thread…
It’s his stuff on Gumroad I exspect. (He links to it in the 5th post of this topic)
Sorry. I started very far down in this thread. I appreciate your response.
I’m a big Filter Forge Fan…But I can see how Substance Designer has surpassed it. I think I like the FF interface a bit better…but maybe because it isn’t so clouded with all those features!
here aswell but I suppose the gumroad is more up to date ? @Bruno
Here’s my gumroad: https://gumroad.com/3dbruno
Usually it’s more up to date because it takes Allegorithmic some time to approve content, but right now they’re the same. An update to those tools is long overdue though
I missed Zoom Blur from Photoshop in Substance Designer, so I made one. Hope it will come in handy!
thx man! i missed that too!
Made an animated flame 100% procedural in designer, same way as before, I expose some parameters and feed 64 variations of the same graph into an atlas creating node to spit out an animated sprite sheet all within deisgner.
hopefully this link works, here’s the .sbs if anyone is curious
EDIT: it’s pretty fast to iterate on too
your works are epic! I didn’t even know these could be achieved with SD…
Simon, your flames is awesome. Inspired with your technique i made animated fire. Check it out
cool! i didnt even know that one can animated with substance. is there a animation-node or -language for that?
You can make Function for any parameter of any node. Just click Sine icon
Next you will able to work with variables. You need to GetFloat node and set $time as variable.
In my case I prepare vector2 for Transform.offset node. After few manipulations it’s ready to Burn
But SubDesigner can’t “play animation” (better to say can’t change variable $time in runtime). So you just need Substance Player, fortunately it’s free.
I don’t realize yet how to use this “animation” in “real life”. Possibly it can be helpful during packing atlases and sprite-sheets. Anyway, sometimes it’s nice to see something animated
JonasO took aanimating substances to the next level and released it for free;