Hey there again, wanted to ask if something is possible.
I’m in UE4 and currently have a Particle System with a Mesh Emitter in it, spawning a horseshoe shaped mesh.
What I’m trying to achieve, is then having another emitter (within the same Particle System) to spawn particles following the shape of the emitter.
I had the idea of importing the mesh from Maya, then adding in a series of bones/sockets along the shape of the horseshoe, then finding a way of getting the particles to spawn from those sockets.
I thought about just placing the mesh in the scene, rather than as a mesh emitter, but the material function is set up to work as animated over time to pan so rather than rewriting the material, I wondered if there was a way to do this within a particle system?
Thank you!!