Some stylized real-time VFX for VR game


First part of real-time stylized FX for The Tavern of Magic - VR Collectible Card Game. It made in Unreal Engine 4.
More about this - on ArtStation.


Second part:



Third part:



Can you tell me what did you do to the “charging particles”? These sparks that are spawning and going to the center, to give an effect of charge. Dont need to tell me the materials and textures, just tell me how to make them spawn and go to center. I’ll be very thankful.


I made it in UE4 Cascade - just add Sphere (Location module), change radius, set surface only and velocity with negative values. Then particles appear and go to the center)