# Sketch #10: jqarlsson

**URL:** <https://realtimevfx.com/t/sketch-10-jqarlsson/4235>\
**Category:** 10 - Campfire\
**Created:** [March 9, 2018, 6:59pm UTC](https://realtimevfx.com/t/sketch-10-jqarlsson/4235 "2018-03-09T18:59:26Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![jqarlsson](https://realtimevfx.com/user_avatar/realtimevfx.com/jqarlsson/32/16003_2.png) [@jqarlsson](https://realtimevfx.com/u/jqarlsson)\
**Post date:** [March 15, 2018, 10:02pm UTC](https://realtimevfx.com/t/sketch-10-jqarlsson/4235/16 "2018-03-15T22:02:22Z")

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Here’s the update for this evening:

[![](https://img.youtube.com/vi/p2Rtf2srubM/maxresdefault.jpg "VFX\_Campfire") ](https://www.youtube.com/watch?v=p2Rtf2srubM)

It’s not much of a difference. I’ve added smoke. 😃  
I’m feeling quite satisfied with it for now but if you guys have any feedback I’d gladly listen to what you have to say!

Here’s a small breakdown:

 ![breakdown](https://realtimevfx.com/uploads/default/original/2X/c/c14f36688cf1dfcc59446ab6a272e8bf8c13b6cf.jpg)

The flames used for the big sprites in the campfire:  
 ![campfire_particlesheets](https://realtimevfx.com/uploads/default/original/2X/f/fac6def25bf1dff34ff26b751f70b6d6f7b3e9c7.gif)  
I used SubUVs and spawn them randomly to have the shape of the fire change from now and then. I think it worked out quite well!

Here are the logs:  
 ![campfire_logs](https://realtimevfx.com/uploads/default/original/2X/3/30464dc83f5868afab57c676f5c0b9606e1716d2.gif)  
Up close they look a bit like a swimming pool with caustics xD But from the right distance they sell the illusion.  
Either way! I think the baked vertices are doing a great job! I simply used a directional light from underneath the logs and baked the lighting information to the vertices. Then I manually removed and added some where I thought it’d be logical (closer to embers, too far away etc)

If you have any feedback or questions don’t hesitate to bring it up! 🙂

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_[View the full topic](https://realtimevfx.com/t/sketch-10-jqarlsson/4235)._
