I tried to use the new audio spectrum input in the Unity Property Binder for the 2020 version. The right one is done by code by using the base from Peer Play’s tutorial on the matter with my own twist to change some values with time, the left is done with the VFX Graph though I’m having trouble finding a way to make a buffer so that the transitions aren’t so brutal.
I’ve seen people experiment with lightning on here and tried to create a variant using only the new VFX Graph of Unity.
This is just some small drafts and small VFX I felt like doing. Didnt polish them too much, just wanted to test some features with combining Shader Graph and VFX Graph