Seeking feedback for my first real time VFX practice!

Here’s my first real-time effect, would appreciate any feedback!

https://www.artstation.com/artwork/lGLqKG

Although Houdini Lab has streamlined the process of importing Flipbooks into Unreal Engine, I wanted to explore the underlying principles behind these effects, including Motion Vector Blend and the six-point lighting system.

I developed the core Shader functionalities throughout the project and created demo explosions and smoke effects. Special thanks to Simon Trumpler for inspiring the loopable Flipbook technique, and to Mederic for his insights into the six-point lighting system.

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Very good. It can be even better if you make smoke disappearing smoother.

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I agree with Hovl. The way the smoke dissipates is the only thing off-puting with the effect. Something similar to the smoke on the ground should fit.

However, the camera shake is a nice touch especially with the motion of the camera in the second video, makes it seem like there is a fighter jet/spaceship above, flying by out of frame.

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Thank you so much for the feedback! I agree that the dissipates need some more love, I will try and see what I can do, thank you very much!

Thank you very much! I will definitely improve the dissipation, might try to have it fade sooner so that it won’t linger so long before it suddenly disappears!

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Some updates for the dissipation, it’s much smoother now than before! Thank you for the feed back again! @Hovl @KenErhabor

Much better! Also you can make the explosion ideal by adding the same flash to the ground to hide this cut:


It can be done using decal, light particle or just a quad on the ground using local render alignment.

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Thanks a lot! The decal method sounds great, I appreciate your feedback!