Although Houdini Lab has streamlined the process of importing Flipbooks into Unreal Engine, I wanted to explore the underlying principles behind these effects, including Motion Vector Blend and the six-point lighting system.
I developed the core Shader functionalities throughout the project and created demo explosions and smoke effects. Special thanks to Simon Trumpler for inspiring the loopable Flipbook technique, and to Mederic for his insights into the six-point lighting system.
I agree with Hovl. The way the smoke dissipates is the only thing off-puting with the effect. Something similar to the smoke on the ground should fit.
However, the camera shake is a nice touch especially with the motion of the camera in the second video, makes it seem like there is a fighter jet/spaceship above, flying by out of frame.
Thank you very much! I will definitely improve the dissipation, might try to have it fade sooner so that it won’t linger so long before it suddenly disappears!