Richard > Sketch 32 - Loot Box

Update 1: WPO

ProgressUpdate1

Hey!
At Work I spend most of my time doing realistic work so for this I wanted to make an entry as far away from realisim and logic as humanly possible. So Im basing my box off the crate from the cat in hat movie.

boardofgifs

The plan is to have the box start breathing, then for smoke to come out the lid, purple mystery fluids to start leaking from the edges and then finally the lid flings open and the item shoots out in a globy ball of purple.

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Update 1: I built a crate and setup a vertex offset shader:

ProgressUpdate1

The WPO is built out of 4 parts:

A simple time variable

TimeController

An object gradient to get the center of the crate

Some math to push the points away from the center

And a rotate around an axis to lift the lid up and down

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