# Rhythm learning

**URL:** <https://realtimevfx.com/t/rhythm-learning/32085>\
**Category:** General Discussion\
**Tags:** vfx, unity\
**Created:** [November 13, 2026, 1:02pm UTC](https://realtimevfx.com/t/rhythm-learning/32085 "2026-11-13T13:02:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![shaiyez](https://realtimevfx.com/user_avatar/realtimevfx.com/shaiyez/32/34474_2.png) [@shaiyez](https://realtimevfx.com/u/shaiyez)\
**Post date:** [November 13, 2026, 1:02pm UTC](https://realtimevfx.com/t/rhythm-learning/32085/1 "2026-11-13T13:02:11Z")

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Hi, veterans — I’m a newcomer who just started learning game VFX. I’d like to know why everyone keeps talking about this thing called “timing/rhythm.” I tried recreating some effects before, but a lot of people said my timing was off. I want to know — is timing something you need to study specifically?

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**Author:** ![Luos\_83](https://realtimevfx.com/user_avatar/realtimevfx.com/luos_83/32/432_2.png) [@Luos\_83](https://realtimevfx.com/u/Luos_83)\
**Post date:** [November 13, 2026, 7:36pm UTC](https://realtimevfx.com/t/rhythm-learning/32085/2 "2026-11-13T19:36:12Z")

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Yup, its actually quite an important part of learning VFX.

I’d suggest to go to youtube and search for “12 principles of animation”, which are quite enjoyable to watch.

its all about timing, movement, contrast, bow and arrow, weight, and more. and its actually very natural once you get the hang of it!

Good luck!
