Hi everybody, I’m getting really mad!!!
I’m creating a shader for a shockwave material with refraction in Unity.
Everything is ok, and I managed to replicate exactly the Unreal one.
Except for the behaviour of refraction. Since refraction (at least in Unity/Amplify Shader) is made with Grab Screen Color, if a character is close, the same character gets refracted and distorted.
I checked in Unreal and through Depth Bias this happen just if the character is really close to the object.
There is a way to filter (adding depth bias) also in Unity?