http://imagizer.imageshack.us/a/img921/6838/RbCOaI.gif
I played a little with Luiz Kruel Vertex animation textures… and this it simple rbd… on material in unreal + particles spawned on splits of chunks + on hits on ground… also on material on static mesh in unreal. All done with houdini and exported on unreal. Rbd got about 600 chunks so it is more that 3 times than 180 bones on animation that is consideres cheap. Now I am going to make the same on more complicated meshes And I am not gonna place even 1 particle effect by hand