Thx!) Yeah, there is a bit of an overload, but…there is no better place for experiments then here)))
As for the setup : it’s the most basic. I split the whole effect in phases and then activate it’s gameObjects with a desired delay…this way you can tweak the whole effect and underlying components easily, since everything starts from 0 in each phase)
Each phase consists of emitters.
As for shaders…it’s mostly additive with texture scroll , one alpha blend and…a basic additive with some vertex-colors applied to the models it’s used on. I’ll upload the project once it’s done, in case if
someone is interested)