# Particles Lighting Up at Distance

**URL:** <https://realtimevfx.com/t/particles-lighting-up-at-distance/22585>\
**Category:** General Discussion\
**Tags:** particlelighting, lighting, ue5, particles\
**Created:** [March 11, 2023, 4:40pm UTC](https://realtimevfx.com/t/particles-lighting-up-at-distance/22585 "2023-03-11T16:40:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![bbastien](https://realtimevfx.com/letter_avatar_proxy/v4/letter/b/e68b1a/32.png) [@bbastien](https://realtimevfx.com/u/bbastien)\
**Post date:** [March 11, 2023, 4:40pm UTC](https://realtimevfx.com/t/particles-lighting-up-at-distance/22585/1 "2023-03-11T16:40:37Z")

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UE5.1.1 / Lumen / Sky Light - I can’t figure out what threshold this is. Particles are behaving nicely to Lumen within a certain range, but as you can see in the vid, at a certain distance away they light up/emit? Not sure what is going on, anyone familiar with particle lighting that could guide me the right way?

_Note_ The scale for reference, that door is about 20,000 unites across.

[![](https://img.youtube.com/vi/0Dke54A0PYs/maxresdefault.jpg "Particle Lighting Issue - 3/11/23") ](https://www.youtube.com/watch?v=0Dke54A0PYs)
