I’m trying to create a projectile effect with Niagara that moves and upon impact dies and spawns a death event.
I’ve done this previously with Cascade and blueprints (assigning a target and projectile spawner), this doesn’t seem to work with Niagara, even though the blue print shows no errors.
The system simply spawns, but doesn’t seem to acknowledge the target.
Does anyone know how to make a Niagara system go from point A to point B?
My aim is to create a projectile effect that does something once it hits the target (or even anything at all), any tips or ideas on how to achieve this will be greatly appreciated.