did they give you anything to handle vfx for ui? shuriken doesn’t play well by default. you usually have to render to a different cam that plays on top of that or use some components/shaders that enable playing over ui. here is the first thing i found on google:
I’ve also used this in a past project and it worked great.
it would also take some scripting to aim and move a particles system from one area to another. maybe you can fake it by animating the particle to the position it needs to go?
I did fake positions, they asked only for a video. But in game it shouldn’t work right, i think. I will probably do this way and if they like the result, then I will ask how to do it right.
And thank you for share particles for UI, I think it will be really useful for me in the future!
I’ve done a lot of vfx for UI for games using shiruken.
The main thing is to know how to handle the differents canvas/orders in layers that a team can give to you and also you can turn the component into a rect transform instead of using basics position.