Mobile MOBA VFX, remote, freelance & short gig

We have an official job posting on the site but wanted to replicate this here to get more eyeballs.

https://jobs.realtimevfx.com/jobs/1337125-mobile-moba-vfx-remote-freelance-short-gig-at-gazia-games

We are Gazia Games, a mobile gaming startup in Singapore (www.gaziagames.com) and we are working on a MOBA aiming for beta launch in May or June 2017.

Our current fantastic VFX artist contractor (whom we also found here on realtimevfx.com) has recently been engaged by a very large company and we may not be able to complete our VFX in time. We’re looking for a highly skilled VFX artist who can start immediately and work with us for the next 6-8 weeks.

WORK SCOPE:

VFX for at least 2 Champions, including skills, auto-attacks and so forth
You must be able to achieve style consistency with the current VFX work

STYLE & REQUIREMENTS

Fixed camera, Unity
Stylized, but not realistic and not cartoony
Very low-fi, almost no bloom, no complex shaders, works on all devices
References: League of Legends, Battlerite, Clash Royale (a bit too cute)
LOOKING FOR:

English-speaking is a must, and fluent
Experience with Unity necessary, mobile preferred
Experience with stylized combat VFX necessary
HOW TO APPLY:

E-mail careers@gaziagames.com with subject: “VFX artist posting”
Link us to the relevant VFX reel(s)
Attach your resume or give us your LinkedIn profile, we need to know who you are!

Thanks!

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