Mesh Rotation in Niagara Question

Hello RTVFX community,

I am currently making an effect in Niagara that involves a mesh, but I need the mesh to stay plastered to the ground where it spawns, not rotate with the camera. I have been playing with the initial mesh orientation module, but so far I have not been able to get it to stay put. Help with the correct settings would be greatly appreciated :slight_smile:
Thank you!

Check the Facing Mode setting in your Mesh Renderer

Have a look at the Alignment and Facing Mode settings in your Mesh Renderer