Hi there community,
I was thinking @Keith maybe you could help me pin point the good person to help me out with this one
There is this effects in last of us of water drips on the windows: https://www.youtube.com/watch?v=GnkQXaJ9AdU&t=277s
The result is awesome and I was wondering how it was made:
-Is it from a sim, if yes, what software?
-Is it a flipbook of one sim only?
-Or is it a composition of multiple sim into one flipbook?
-How is the tail of drips fading out?
It’s more to understand how the behavior was made for it to look like this in the end.
I kind of see a philosophy of, there is droplets appearing and then the drip catch them while sliding and the tail is fading out… But that’s as far as I am right now O_O