This is looking really great! Awesome work.
Hi, I’m the VFX Lead for skins on League.
You’ve really succeeded in making the timing feel very punchy! It’s very clear the timing of when the gmaeplay important moments are: It’s good that the lingering elements of the explosion are reduced to a secondary element. You have some really awesome anticipation on the missile launch.
You’ve done an excellent job on the colours as well, the complementary colour scheme is feeling really good, with the purples being less saturated, it really helps to make the head of your missile the primary element. At the moment this feels like it exists in the Arclight thematic.
You have some good variety in your shapes as well, with some sharp shapes in the hit effect, this helps make it feel really damaging!
If I were to give constructive feedback on this missile if it were in League, it would largely depend on how strong the ability was. At the moment, this is definitely reading like an Ultimate ability in terms of importance - it is very bright.
I do think that you could make improve the anticipation of the launch effect, by making the colours “heat up” by going through a few different hues. This might also help to indicate how close it is to launch as well.
Additionally, I think you could do a pass on the missile itself, adjusting the values, contrast hues and to make the front of the missile ther clear area of focus:
Also, I think you could increase clarity on your warning indicator. At the moment, it is brightest when it is very wide. This suggests to me that this is the hitbox for this missile. However, based on the size of the missile itself, it looks like the indicator is smaller than this. I would suggest making the indicator brightest when it most closely matches the hitbox:
Overall, you’ve made a really awesome, satisfying effect! If you ever want to create an existing League ability, I’d gladly give targeted feedback on that as well. Keep up the great work!