Got another WIP effect for thesis! It’s a test of an explosion that happens when a boat crashes.
And here it is in game. It’s scaled a bit too large right now, but the meshes themselves and scale of the level is still pretty subject to change as well.
Overall there’s still lots i want to do to it such as getting better motion for the smoke clouds that are being pushed away. As well as getting the trail clouds to feel more natural. Plus i’m still unhappy with the mesh shapes i want them to feel more cloud like. Pretty excited to keep working on this and the other effects!