I’m working on realistic blood VFX and could use a fresh pair of eyes! ![]()

I want to make the movement, splashes, and surface interaction feel convincing. What looks off to you, and what would you improve?
I’m working on realistic blood VFX and could use a fresh pair of eyes! ![]()

I want to make the movement, splashes, and surface interaction feel convincing. What looks off to you, and what would you improve?
It feels too thick and jammie. It should take on more of the normals of the stone walls its getting thrown onto.
The drips on the wall decal feel really uniform and it’s motion seems unnatural.
I think your normals need to be inverted, as the decal seems to be cutting into the wall, as laying on top of the wall. This could be an issues with how you erosion mask is setup, but it seems wrong to me still.
This is just waaaaay too big. It could use the support of small blood particles come from the slash impct position as well.