How will you achieve that in Unreal engine | vertex offset

hi guys i just found this on magesbox.com . i was thinking to make it in unreal engine and i have not tried it yet maybe i can achieve. i just want your suggestion.

https://www.magesbox.com/article/detail/id/368.html

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Hi there, I’ve done similar things so this is my guess:
The mesh is already split that way.
There’s a second UV channel the mask_move texture is panning into, and applying that mask as vertex offset in Y.
The left mesh has just a planar UV (but each piece slightly scaled down to create some stepping offset), and the right one has a cylinder UV setup, with each mesh uv island collapsed so the value for each vertex in the mesh is the same.
And mask-tex is masking using the same UV the diffuse is using.
The value that’s changing is most likely and amount multiplier.

Hope it helps

5 Likes

thank you so much i did the same and its working…:slight_smile:

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i will post video on this soon…

3 Likes

here is my output video…
thanks for help again
check video description. gave you credit.

4 Likes

Interesting use of the technique, I’m glad my description helped you.
Thanks for the mention :slight_smile:
Cheers