Houdini to ue4 study


#1

I will study Houdini for the production of game assets and upload the results.
This is the scene of the destruction I am working on.
I created the wall texture with the Substance Designer and created the destruction simulation and smoke in Houdini.

Feedback on the work is always welcome.


#2

Adjust alpha timing during wall destruction, and I modified the wall texture scale.

I learned about constraints for while practicing dynamic.The statue is result.
Any critique and advice is welcome. Thank you.


#3

cool :smile::smile::smile::smile:


#4

Good Job. Looks awesome. Are you useing Niagara in UE4?


#5

Thank you! Export of fbx used gamedev toolset. The smoke in cascade, and the animation actuation control was blueprint. I haven’t used niagara yet. After passing Houdini basic course, I will learn niagara for sure :laughing:


#6

Would be nice to see some more brick like fracture - currently looks very generic voronoi would be nice to see something closer to real world :slight_smile: really nice work so far though!


#7

I also think fracture in brick form will be more persuasive.
The next destruction will reflect your point. Thank you so much!


#8

I think it looks really good!

Did you follow any particular guides/tutorials in order to set up the fracture simulation in Houdini?
At the moment i’m trying to set up something similar but i want to use my own sources to drive the destruction.


#9

Destroy wall

uv, material setting, export -> ue4


I saw this lesson, I wanted to use change from passive to active when destroying statue. But houdini 17 does not work this way.

I achieve this by referencing to the example file of this page.

I hope it helps~:smile:


#10

Super helpful!

That’s a lot of useful information, thanks a lot!