Hiring Full Time AAA VFX Artist (Must have gaming experience)

An AAA game studios is looking for a Lead VFX Artist to join our team in developing AAA games for PC and next-gen console systems. The ideal candidate will have experience creating real time visual effects, a creative eye, and a passion for gaming.

Responsibilities

  • Work closely with Art Direction to establish artistic style and ensure consistent look across the game.
  • Collaborate with the entire Creative Team and Engineers to create visual effects that support gameplay systems.
  • Provide mentorship, feedback, and training to VFX artists on the team
  • Create pre-visualization concepts by any means necessary to drive visual direction
  • Handle all aspects of the VFX pipeline, which includes creating content from concept to final polished result
  • Assist in the constant improvement and stability of VFX tools and pipeline
  • Work with Tech Art and Graphics Programmers to ensure VFX assets are optimized and run efficiently while maintaining visual quality

Qualifications

  • Experience with real-time VFX authoring tools
  • Proficiency with Maya for creating 3D assets
  • Strong knowledge of Photoshop and After Effects
  • Knowledge of fluid dynamics simulation software, such as Houdini and FumeFX, is a plus
  • Good eye for timing and motion in relation to real world physical behaviors
  • Understanding of VFX asset costs and impact on console performance
  • 7+ years of experience in VFX Art Production and 1 or more AAA shipped game titles
  • Experience as VFX Art Lead where you helped oversee the quality, scheduling, and implementation of VFX a plus
  • Ability to work independently and creatively to solve VFX technical challenges
  • Ability to thrive in a fast-paced, iterative development environment
  • Excellent communication, organizational and time management skills
  • Experience with current game engines such as Unreal Engine 4, Unity, or CryEngine
  • Demo reel required

Email bradni.black@randstadusa.com if interested :slight_smile: