About Velocity over lifetime in unity 2018. How it works now? For some particle movements like this. I tried it very long time and don’t understood it yet. Thanks!
trial & error can be annoying
example
(orbital x) 3.14
(orbital offset y) 10
-
Orbital (X)
particles orbit around Simulation Space (X) at speed in radian format e.g. (3.14) = 1 revolution over 2 seconds
*Local only; world_space simulation is not working as expected -
Orbital Offset (Y)
The radius of the orbital point
a curve here animates the pivot over the particles lifetime; random particle life can yield ‘peculiar’ variance
Radial : 10 = the systems Offset causes particles to radiate outward radius +10
(above examples have renderer> offset Pivot_Y:1 , rotation_over_lifetime_Z 1800 to create orbiting billboards within the velocity orbiting motion)
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