# Hades lava practice

**URL:** <https://realtimevfx.com/t/hades-lava-practice/17484>\
**Category:** Personal Work\
**Tags:** looking-for-feedback, looking-for-ideas\
**Created:** [July 14, 2021, 6:12am UTC](https://realtimevfx.com/t/hades-lava-practice/17484 "2021-07-14T06:12:39Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![White\_Intoner](https://realtimevfx.com/user_avatar/realtimevfx.com/white_intoner/32/21113_2.png) [@White\_Intoner](https://realtimevfx.com/u/White_Intoner)\
**Post date:** [July 14, 2021, 6:12am UTC](https://realtimevfx.com/t/hades-lava-practice/17484/1 "2021-07-14T06:12:39Z")

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> <https://twitter.com/SinisterOfVFX/status/1415191220708691970?s=19>

i really appreciate it u give me some technical tips on how to give it tritone color palette :3

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**Author:** ![TobiasTobasco](https://realtimevfx.com/user_avatar/realtimevfx.com/tobiastobasco/32/25532_2.png) [@TobiasTobasco](https://realtimevfx.com/u/TobiasTobasco)\
**Post date:** [July 21, 2021, 8:01am UTC](https://realtimevfx.com/t/hades-lava-practice/17484/2 "2021-07-21T08:01:42Z")

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Not sure which Engine you are using etc., but my general advice for any kind of stylised color palette would be to use Gradient Mapping. It’s very easy to get from any kind of shader black/white effect to a colored effect.  
There is an entire post about it here:

> [@Particle Gradient Mapping](https://realtimevfx.com/t/particle-gradient-mapping/1952):
>
> Hey guys, I’ve been doing some experimenting lately and wanted to show you some of my results. [Shannon Berkes comment](https://realtimevfx.com/t/shannon-berke-league-of-legends-demo-reel/1133/6) about using the shit out of gradient mapping made me think about how to use it inside the engine with particles. I think this is super useful and offers new possibilities color-wise. I’m certainly not the first one to try this, but i’ve never seen someone post anything about it, so i made a [small tutorial on how to do it in UE4](https://tobiasnoller.com/articles/ue4-gradient-mapping-vfx/). This is the basic material setup for UE4:

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**Author:** ![White\_Intoner](https://realtimevfx.com/user_avatar/realtimevfx.com/white_intoner/32/21113_2.png) [@White\_Intoner](https://realtimevfx.com/u/White_Intoner)\
**Post date:** [July 21, 2021, 8:12am UTC](https://realtimevfx.com/t/hades-lava-practice/17484/3 "2021-07-21T08:12:14Z")

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ty and mb for not mentioning details  
im using unity and amplify shader editor. ill check it right now ty again

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**Author:** ![TobiasTobasco](https://realtimevfx.com/user_avatar/realtimevfx.com/tobiastobasco/32/25532_2.png) [@TobiasTobasco](https://realtimevfx.com/u/TobiasTobasco)\
**Post date:** [July 21, 2021, 9:20am UTC](https://realtimevfx.com/t/hades-lava-practice/17484/4 "2021-07-21T09:20:25Z")

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You should be able to re-create the stuff done in Unreal easily also with Amplify.  
Good luck!

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**Author:** ![White\_Intoner](https://realtimevfx.com/user_avatar/realtimevfx.com/white_intoner/32/21113_2.png) [@White\_Intoner](https://realtimevfx.com/u/White_Intoner)\
**Post date:** [July 21, 2021, 9:57am UTC](https://realtimevfx.com/t/hades-lava-practice/17484/5 "2021-07-21T09:57:26Z")

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yea it was pretty ez with the gradient map. there was also a straight forward guide on amplify wiki
