[Full-Time Remote] Little Orbit VFX Artist for card game inUnity

image

Unity VFX/Technical Artist
We are looking for a talented and experienced Unity VFX/Technical Artist who can execute
and manage a workload that spans optimizing the rendering pipeline, hand crafting shaders,
designing and implementing vfx. Our new project requires highly polished user experiences
and big splashy responses to abilities. The game is a top-down card game, so the VFX and
technical art direction is our main feature for pop and sizzle. Our ideal candidate needs to be
mindful of the user’s end experience as they deploy their extensive knowledge of coding
best practices, shader design, and Unity engine knowhow.

Responsibilities Include:

  • Identifying and solving technical art problems with minimal guidance and autonomy
  • Owning technical art pipeline from authoring tech specs to final game engine assets.
  • Producing special effects for game transitions, card special effects/abilities, card selection, card movement, and other interactions from start to finish in a time efficient manner.
  • Ensuring art assets can be easily integrated into the game without sacrificing the
    artistic vision or exceeding the platform’s technical limits
  • Collaborate heavily with engineers and artists to define, develop, and maintain high
    fidelity art direction
    Investigating new techniques, implementing them and training the team

Job Requirements:

  • Photoshop / art background
  • At least 5 years working in Unity 3D
  • At least 5 years of technical art experience
  • Expert in shaders and GPU functionality
  • Core understanding of Mecanim animation and prefabs that contain finished effects
  • Experience optimizing for mobile
  • Experience with Perforce
  • Good communication skills

Job Type:

  • Full-time
  • Full benefits package
  • Remote / Work from home

please send resumes and portfolios to:
ian.whittaker@littleorbit.com