Fire VFX Study in Unity

Hi! I’m starting to study vfx recently, so i did some fire spells last week and now i’m looking for feedback to improve abilities.


hello igorodi,

First, your demo is pretty cool !

For me, this spell look like MOBA spell.

If it is your goal, for me, you need add hit effect on target caps.

Your design are good, add more timming / impact.

The first impact need more love, maybe you can add a shape like star on 2 -3 frame with scale ?

you need add more UI in your demo, where is your area of effect ? the player must be see where he is hit, or not.

It’s only my advises, you can find here people very strong in stylized VFX.

Good luck ! and keep this way !


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