Fire effect in Unity - to be used in a firepit slightly above player's height. Critique appreciated!

Wasn’t sure how how to add both videos in the same topic but here’s a link to what it looks like in game:

Some more info, it’s for a VR game and there’s 18 of these in the same room so I kept it simple. Completely generated, no painted textures because repeating patterns are way more obvious in vr. I’d like to make it look better, so if anyone has tips or critiques please chime in!