Finished tech demo with unfinished VFX

Hi real-time VFX’ers

Here’s a tech demo with lighting and VFX myself and one other artist have been working on. I used to be able to spend a lot more time focusing on just the VFX and parts of this feel unfinished to me. I might get the chance to pick it up again in the future and I’d love some feedback. Something, like, what two things would you imporve and what one thing would you add? We’re running @ 90 fps on the VIVE hence the scarce use of traditional particle fx.