Current version of the effect :
Working on the burnt ground, and some aftermath sparks and smoke.
Original Posting :
Hello everyone !
I’ve been wandering on RealTimeVFX for a while now but never got to actually post, so here I am ! I started self learning Game Dev in general a couple months ago full time, and recently fully branched in VFX, trying to hone my skills and constitute a portfolio.
I’m looking for advice and criticism on one of the pieces I’m the most proud of to this date to improve and constitute a better portfolio. I’m at the point where I feel comfortable with sharing what I have and want to get to the next step.
I created this Fiery Beam effect in Unity. Textures were made in Aftereffects and Photoshop, and I used Blender for the few meshes.
- The Beam itself is a Line effect animated with Timeline.
- The hit effect is a combination of a cone mesh with a scrolling voronoi and a counter flowing simple noise, with some trails.
- The circle is a hand painted texture projected on a cone mesh (to get a better 3d view)
Thanks for reading !