ErbGameArt’s Sketchbook


#164

Your work is true art, i love seeing more from you! Keep up the good work!


#165

Air projectile


#166

Psss, I have more projectiles, but later!
image image
image image image


#167

Beautiful work @ErbGameArt ! I love your art style and timing!! I really try to accomplish as close to toony as possible but I like the mix you have! :smiley:

Mind sharing how you did the material for the ice?

image


#168

Hi, I spent a lot of time on this material and I don’t want to share this.


#169

Kind of defeats the purpose of having a community forum to share and learn resources from like all top viewed posts. But fair enough, I can respect that. :wink:


#170

But he already shared a lot of other stuff, so your “defeats the purpose of having a community forum to share and learn” is kinda unfair and I don’t see any other reason why you wrote this, except making him feel guilty. Just my opinion <3


#171

There’s plenty of top viewed threads where when someone asks for help; it’s given. You can go check out Shannon’s thread as an example. So I’m sorry that you don’t see any other reason besides me trying to make him feel guilty.

Also, I never said he hasn’t shared any other helpful stuff. That’s why I clearly mentioned I respect the way he feels, just as I respect your opinion and I’m sorry that you feel my comment was in bad taste.

Definitely not my intention to make anybody feel guilty or offended and I can totally delete that comment if Vlad does feel that way. :slight_smile:


#172

Woops, I think we argue on different grounds. Shannon and ErbGameArt both show their textures and how they do stuff when you ask them.

To be honest, I should have asked if you want to see the whole material graph first. Because in that case, I think it’s spoon feeding and has 0 educational value. That would also mean the comparison with Shannon doesn’t work too, because materials can be way more complex.

If you just wanted to know the techniques he used (fresnel, scene depth, bump offset etc.), eh… don’t mind me :sweat_smile: and I should probably apologize for interfering :heart:


#173

I’m with you 100% on the spoon feeding and its definitely not what I was after when I asked him if he minded sharing how he did the material not if he minded sharing the material. Pretty open ended question though, so can be interpreted any way.

I was down for anything that HE was willing to share: tips, techniques, point me towards resources & suggestions, full blown shader graph, nothing at all. All of which I respect and had no intentions to offend him or you.

I’d rather be aware of crossing a line offending someone than be a jerk. So you really don’t have to apologize for anything dude. :heart:


#174

Magic projectiles


#175

Amplify


#176

Fire projectiles :fire:


#177

How I draw magic symbols :grin::stuck_out_tongue_closed_eyes::
image


#179


#180

I don’t know where I made this screenshot, but I really wanted to do something similar.
PNG


#181

Shuriken throw


My references:
image image image image


#182

Projectile
image
How to create:

  1. image

  2. image Blur

  3. image Eraser

  4. image Move

  5. image Copy and move

  6. image Use two or 4 planes


#183

Poison projectiles:

4 days of work and rendering (I was doing another work at the same time my PC rendering the texture)
Shurikens:


#184

+1 like in the main post and I will get some kind of achievement on this forum. Frankly speaking I don’t know why they are needed here. It would be cool if for the achievements were given some kind of points that could be spent on some closed topics. For example, I would load some kind of closed tutorials that you could buy using these points. Another option is selling textures for points. This way can arrange mini-economy like in some Korean and Chinese forums.