ErbGameArt’s Sketchbook


#123

Tutorial, but in Russian language


Frimousse: Sketch #22
#124

This phoenix was made using imn nam tutorial and then deleted https://www.youtube.com/watch?v=koXPzx_sHS8


Without bloom ^


#125

Ice without any texture (snow texture doesn’t count :yum:)


I want to make it toon, so…


#126

I drew it for myself before bedtime so as not to forget. The idea was like that:


But doing through different variants, I came to this:

Snow is not flat.


#127

My way to beautiful ice:




What? I made crystals?



So bright…

Now good :sweat_smile:


And final vesion :sweat_smile::


#128

Simple Healing VFX


#129

I love the motion of the slashes, but I dont really get the feeling of “healing”. Maybe reduce the speed of the slashes that emit from the character, making it more elegant.


#130

Yet it seems to me that quick slashes are better. I wonder what others will say.

P.S. Oh no no no… I put a quick slash in the new version of the effect and it looks awful.


#131

If the plus signs wouldn’t be there and you wouldn’t say it’s a healing effect I would say it’s more like some demonic spell cutting me to pieces. :smiley: I think some more subtle, less sharp shapes would be better. Also maybe the colors have too much value. Everything is too bright. But maybe that’s just me.


#132

Thanks for the advice, redid it.


#133

Black hole explosion

And some old VFX:


#134

Working on something interesting :stuck_out_tongue_winking_eye:



#135

Looks sick!!!
How do you get this clean zelda the windwaker ish water look?


#136

Hi, what mean sick? Illness?
Experience comes with practice. I made a tutorial a year and a half ago: https://www.youtube.com/watch?v=OU9Ti6VDfmk The effect in this tutorial is not perfect, because I created it in a hurry, there are a lot of mistakes, and the effect itself is not very optimized.

Later, I redid this effect and laid it out on the patreon. There are no errors here, only 1 texture is used and 1 shader for everything. But still not suitable for the phone, I used a lot of polygons: https://www.youtube.com/watch?v=7p8semGmrnk

Now I have done everything much easier, water splashes on ground is a simple mesh that rises up. For this, the size is increased from 0 to 1 and back. Water is just a cylinder and a cone. For this effect, I use the same shader as for the rest, only I had to write another shader for the main water effect. It was very difficult to create a suitable texture for the water:


And I didn’t want to make this effect look like in Zelda. Just wanted to make it toon.


#137

I’d guess masked material and solid colors w/ strong contrast in the texture for clean lines, or maybe some kind of clamp in the material


#139

Done!:star_struck: Sharks are so cute image image


#140

There is an idea to make an effect with a shark, when it bites, it becomes red with blood, with the next bite it hits with a powerful attack.
P.S. Oh … the sketch #21 ends today … then I will do another effect =/


#141

What I meant with " Looks sick!!" was that I really like the effect haha. I sometimes forget that the exact translation from my mother language to english doesnt work.

Thanks a lot for the links :smiley:, whenever Im gonna start creating water I’ll check it out!


#142

In this context, “sick” means cool or awesome… it’s a good thing. Yes I know that sick is conventionally a bad thing, but welcome to the English language. :stuck_out_tongue: Where the words are probably borrowed from another language, and the rules exist unless when they don’t and even then I’m not too sure.

It’s a slang usage, which in pretty much any language is always an advanced thing. Case and Point: I might as well mention that your effects are hella jive! 4-sho, I really dig a fair share of your effects. Your work is hella juiced, that jive be wicked groovy. I’ve got to bail in a new york minute, so I hope for you the best with your VFX! :yum:

Yeet! … ¯\(ツ)


#143

Over 999 changing were applied to make slash texture I wanted :tired_face:
image
Trail60