Hovl’s Sketchbook

Simple slash VFX

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Hey ErbGameArt, i have a question, whenever i use custom data vector4 and animate the vectors i get no results, but others seem to do so even without scripts. how do i make simple but efficent curves for particles to spawn outwards going inwards seen in your most recent gif, would really help!

Hi, I used orbital velocity for this. Custom data in responsible only for custom-shaders values.

oh ok, how would you get a global value into the particle system into a shader without attatching a script to the particle system?

Just use texture coordinates outputs. You can write on YouTube search “unity custom data” and watch first video.

thanks a lot for the help! helps a lot cause have been struggling with it for a while!

Ideal flow vertex shader for me:


Result:

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Where did your model get

It’s just a half of sphere

Hi, it’s arrow for archer, but I’m testing on the gun.

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Electric laser :yum:

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Trail
image image image
Texture i used for it:
image

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How I create it:

  1. image
  2. image
  3. image Blur + brush
  4. image Inside black glowing
  5. Finger brush + hard inside glow
  6. image
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It seems to me that it is better to add a little blue color to white because without it the color will be closer to yellow.
image

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Projectiles that use trails I show earlier. 100% magic

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I’m a little worried that because of my frequent posts, my topic is always on top.:grimacing:

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Don’t stop please) Your works are so beatiful)

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I like to read it too, keep it going :slight_smile:

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Worry not, they are super useful and cool to watch! Keep it up :new_moon_with_face:

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