This is a sphere with bumps + Shader with custom lightning.
I’m curious。Can I see your a sphere with bumps model in 3dmax and your shader?
I won’t show the shader, only the model.
Sometimes the effect can be done in a couple of hours, and sometimes it takes a few days … I spent the whole day writing a flow shader. I did it in different ways, for example: lerp(flow _map.rg, i.uv). After all attempts, I came to the result the easiest and best way to do distortion in this way: ((flow_map.rg * i.uv0 * _Distortionpower)+i.uv
Another magic portal.
wow , nice work. I like it.
Another variant
I’m not feeling the big purple circles, but the rest of the effect is nice.
Seems too bubbly rather than lens flareish. Could work if you drank a bubbly potion though.
I have already slightly changed the effect. But it is still …
I like the motion on the blue/green trails. Did you use that exact mesh?
Yes, I just change the length.
these are great! Nice style, communicates the ideas well.
Nice timing. I like the parts of this that are in the air, but the shockwave seems too slow & the “crack” is a little weak & spoils the rest of the effect for me.
Maybe try a small scorch mark instead, or make the light travel through the cracks to the tips.
Hi, thanks for the feedback. I have already change it. Maybe I will post it later.