After a long break away I am back to some vfx studies.
I started this effect to learn some more complicated VFX interactions, well complicated for me anyway
I am happy with the basics of how it looks at the moment but as im getting closer to the end of time on this project i find the effect looking a bit flat and boring.
I’d like to know what you guys think could be added or improved, i am open to redoing almost of it!
(This effect counts as a two turn spell in my spell system. Which is why there is a slight pause between the summoning and the throwing of the projectile)