Heey, how’s going? My name is Giovanni and it’s my first time here!
I’m trying to learn vfx, and it’s been a while that I wanted to start this sketchbook to share some stuff that I’m doing.
I just want to share my second vfx ever, still a WIP but maybe I’m getting close to finishing it, it was based in the Old Sunfire Cape effect from LOL. Hope you like it
already pretty nice, given that this is only your 2nd VFX ever!
the scrolling texture is a good approach, but for the mesh I’d rather skew the UV mapping instead of twisting the model. this way it’s easier to adjust and you might need less vertices.
the center line of your texture is slightly bent, but in the final VFX that’s hardly noticeable (at least for me). so I would rather make it straight, which makes it more likely that you can reuse the texture for other VFX.
the colors you chose already work nicely. you could make the VFX even more interesting, by using color over lifetime: start with a bright, warm yellow or almost white and then transition into the colors you’re already using.
the sparks do a good job in conceiling the outer border of your fire disk. their movement could use some noise, which would be fitting for sparks flying through hot, turbulent air.
the VFX could use some kind of anticipation, like sparks that gather before the fire wave appears.
I like that you used an animated material in the 2nd version (or was it just the GIF compression that made it seem so ). this could also work as an anticipation, if you let it light up a bit earlier.
Really love that UV trick, had no idea i could achieve the same result with a really simpler technique, cheers for that!
Yeah I tried color over lifetime but my unity is kinda cursed and its not aplying correctly for some reason, maybe I f#cked that up the fire shader
Totally agree that it should have an antecipation but I still have to figure it out how to do it, and one other thing that I would like to add that is a ground crack/smoke after the fire is over (still have to learn how to do it too), think it will be a more compelte effect with it.
And maybe was the compression, I re-upload a new gif can you say if it has the same issue?