# Unity Help

**URL:** https://realtimevfx.com/c/technical/unity/53.md

[Latest](https://realtimevfx.com/latest.md) · [Categories](https://realtimevfx.com/categories.md) · [Tags](https://realtimevfx.com/tags.md)

---

## [Tips for PS1-style horror VFX in Unity, and planning layered effects?](https://realtimevfx.com/t/tips-for-ps1-style-horror-vfx-in-unity-and-planning-layered-effects/32050)

<div class="topic-metadata">

**Author:** [@EJ\_Illustrations](https://realtimevfx.com/u/EJ_Illustrations)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 12:47am UTC](https://realtimevfx.com/t/tips-for-ps1-style-horror-vfx-in-unity-and-planning-layered-effects/32050 "2026-11-10T00:47:35Z")

</div>

Hey all! I’m a game art student in NZ, about to start making retro PS1-style horror VFX in Unity URP (blood, muzzle flashes, flickering lights, small explosions). I’ve read the Getting Started thread, which was super hel…

---

## [Can trails module in particle system or trail renderer use texture atlas?](https://realtimevfx.com/t/can-trails-module-in-particle-system-or-trail-renderer-use-texture-atlas/26146)

<div class="topic-metadata">

**Author:** [@Hakk\_kun](https://realtimevfx.com/u/Hakk_kun)\
**Replies:** 2\
**Last updated:** [May 8, 2026, 7:51am UTC](https://realtimevfx.com/t/can-trails-module-in-particle-system-or-trail-renderer-use-texture-atlas/26146 "2026-05-08T07:51:29Z")

</div>

I am trying to optimize a bunch of trails and would want them to use a same texture atlas and a same material. I did try using the texture sheet animation module in the particle system for the trail, but as we have to in…

---

## [How can I grow in Unity VFX :)](https://realtimevfx.com/t/how-can-i-grow-in-unity-vfx/21704)

<div class="topic-metadata">

**Author:** [@menofel](https://realtimevfx.com/u/menofel)\
**Replies:** 5\
**Last updated:** [April 3, 2026, 7:29pm UTC](https://realtimevfx.com/t/how-can-i-grow-in-unity-vfx/21704 "2026-04-03T19:29:28Z")

</div>

Hello everyone, I read a lot of topics in this forum to become a VFX artist. And because I wanted to do mobile game VFX in the first place, I decided to use Unity. But what comes to my mind is this: 1- Where should I st…

---

## [Weird looking color on model with clamp UV](https://realtimevfx.com/t/weird-looking-color-on-model-with-clamp-uv/30057)

<div class="topic-metadata">

**Author:** [@duogho](https://realtimevfx.com/u/duogho)\
**Replies:** 9\
**Last updated:** [December 2, 2025, 4:13pm UTC](https://realtimevfx.com/t/weird-looking-color-on-model-with-clamp-uv/30057 "2025-12-02T16:13:18Z")

</div>

My vfx have that orange color across half of the curve when i look at specific angle. I use clamp UV for my slash vfx and also check that there’s no pixel around border of the texture. Does anyone know what is the issues…

---

## [Unity - How to clamp the length of a trail at high speeds?](https://realtimevfx.com/t/unity-how-to-clamp-the-length-of-a-trail-at-high-speeds/29795)

<div class="topic-metadata">

**Author:** [@Roxd](https://realtimevfx.com/u/Roxd)\
**Replies:** 0\
**Last updated:** [October 20, 2025, 6:50am UTC](https://realtimevfx.com/t/unity-how-to-clamp-the-length-of-a-trail-at-high-speeds/29795 "2025-10-20T06:50:08Z")

</div>

Hey everyone! I’m using ribbons in VFX Graph, but I can’t manage to clip the length of it at high speeds. I’ve tried using fake forces on a trail set to local space but it reacts too slowly and is too static. Any idea…

---

## [Help creating additive shaders in Amplify Shader Editor](https://realtimevfx.com/t/help-creating-additive-shaders-in-amplify-shader-editor/19510)

<div class="topic-metadata">

**Author:** [@zanfafx](https://realtimevfx.com/u/zanfafx)\
**Replies:** 7\
**Last updated:** [October 13, 2025, 7:21pm UTC](https://realtimevfx.com/t/help-creating-additive-shaders-in-amplify-shader-editor/19510 "2025-10-13T19:21:55Z")

</div>

Hello! :wave: First of all, i want to say a few things: I’m not a native english speaker, so i apologize for any mistakes; and i’m a total newbie in VFX and in forums (this is my first forum post ever!), so sorry if this…

---

## [Unity Shader Graph optimization](https://realtimevfx.com/t/unity-shader-graph-optimization/29473)

<div class="topic-metadata">

**Author:** [@SilverEye](https://realtimevfx.com/u/SilverEye)\
**Replies:** 2\
**Last updated:** [September 15, 2025, 10:29am UTC](https://realtimevfx.com/t/unity-shader-graph-optimization/29473 "2025-09-15T10:29:31Z")

</div>

Is there a significant difference between having multiple shaders with limited functionality or a single shader with all the necessary features? I’m new to this process and am gradually creating a shader for my effects …

---

## [Can Unity Sub Emitters be offset to align with rotation of parent particles?](https://realtimevfx.com/t/can-unity-sub-emitters-be-offset-to-align-with-rotation-of-parent-particles/25782)

<div class="topic-metadata">

**Author:** [@seiberling](https://realtimevfx.com/u/seiberling)\
**Replies:** 2\
**Last updated:** [September 10, 2025, 4:35pm UTC](https://realtimevfx.com/t/can-unity-sub-emitters-be-offset-to-align-with-rotation-of-parent-particles/25782 "2025-09-10T16:35:47Z")

</div>

I tried inheriting rotation and offsetting the sub particle pivots. Also tried setting an emitter shape for the sub and offsetting it locally. Neither methods offset from the parent particle. There has gotta be a simp…

---

## [Replicate a top down liquid flow effect in Unity UI](https://realtimevfx.com/t/replicate-a-top-down-liquid-flow-effect-in-unity-ui/29341)

<div class="topic-metadata">

**Author:** [@Ardeus](https://realtimevfx.com/u/Ardeus)\
**Replies:** 0\
**Last updated:** [July 16, 2025, 11:38am UTC](https://realtimevfx.com/t/replicate-a-top-down-liquid-flow-effect-in-unity-ui/29341 "2025-07-16T11:38:29Z")

</div>

Hi everyone! I’m a programmer and have very little experience with shaders and the graphical aspects of unity. I’m trying to recreate an effect appearing in an old game called 4Elements: Basically, you hav…

---

## [Can you please help me create this orb effect with some movement in Unity shader graph](https://realtimevfx.com/t/can-you-please-help-me-create-this-orb-effect-with-some-movement-in-unity-shader-graph/28170)

<div class="topic-metadata">

**Author:** [@seyesa](https://realtimevfx.com/u/seyesa)\
**Replies:** 3\
**Last updated:** [June 20, 2025, 2:53am UTC](https://realtimevfx.com/t/can-you-please-help-me-create-this-orb-effect-with-some-movement-in-unity-shader-graph/28170 "2025-06-20T02:53:25Z")

</div>

My output I have tried everything and I could not create a similar effect. The best I did is shown in the link called “My output”. Currently, there are multiple plane meshes stacked on top of each other in the one I …

---

## [Need tips for liquid sim in Unity](https://realtimevfx.com/t/need-tips-for-liquid-sim-in-unity/29154)

<div class="topic-metadata">

**Author:** [@restless](https://realtimevfx.com/u/restless)\
**Replies:** 1\
**Last updated:** [June 10, 2025, 1:14pm UTC](https://realtimevfx.com/t/need-tips-for-liquid-sim-in-unity/29154 "2025-06-10T13:14:03Z")

</div>

Creating a relatively simple hand-smashes-into-ground-and-explodes effect in VFX graph (didn’t get ot the ‘explodes’ effect just yet); I’m getting gimped in the ‘making it look like liquid’ department (the GIF is a bit…

---

## [Need some advice how to create additive + alpha blend shader](https://realtimevfx.com/t/need-some-advice-how-to-create-additive-alpha-blend-shader/28964)

<div class="topic-metadata">

**Author:** [@Anharu](https://realtimevfx.com/u/Anharu)\
**Replies:** 4\
**Last updated:** [May 9, 2025, 2:35pm UTC](https://realtimevfx.com/t/need-some-advice-how-to-create-additive-alpha-blend-shader/28964 "2025-05-09T14:35:07Z")

</div>

I want to create 1 shader that will allow switch between additive and alpha in material properties , could you guys help with that ?

---

## [Having trouble with flipbook animation tiling incorrectly in Shader Graph](https://realtimevfx.com/t/having-trouble-with-flipbook-animation-tiling-incorrectly-in-shader-graph/28832)

<div class="topic-metadata">

**Author:** [@Goku](https://realtimevfx.com/u/Goku)\
**Replies:** 1\
**Last updated:** [May 9, 2025, 2:29pm UTC](https://realtimevfx.com/t/having-trouble-with-flipbook-animation-tiling-incorrectly-in-shader-graph/28832 "2025-05-09T14:29:03Z")

</div>

I’m trying to create a fire effect using a 16x4 flipbook texture in Unity’s Shader Graph, but I’m running into an issue — the image seems to tile horizontally (U direction) instead of animating properly through the fram…

---

## [Looking for help recreating an image slashing effect in Unity2D](https://realtimevfx.com/t/looking-for-help-recreating-an-image-slashing-effect-in-unity2d/28851)

<div class="topic-metadata">

**Author:** [@JustJanGG](https://realtimevfx.com/u/JustJanGG)\
**Replies:** 1\
**Last updated:** [April 15, 2025, 8:27am UTC](https://realtimevfx.com/t/looking-for-help-recreating-an-image-slashing-effect-in-unity2d/28851 "2025-04-15T08:27:32Z")

</div>

I am trying to recreate an effect where the slash of a weapon moves part of the image of the current scene. For reference: https://youtu.be/kWXAiU0dpPk Part of the image on screen seems to just be copied, pasted and mo…

---

## [Need some advice on how to create a specific effect in Unity using shader graph](https://realtimevfx.com/t/need-some-advice-on-how-to-create-a-specific-effect-in-unity-using-shader-graph/28797)

<div class="topic-metadata">

**Author:** [@SulfuricAcid](https://realtimevfx.com/u/SulfuricAcid)\
**Replies:** 2\
**Last updated:** [April 8, 2025, 12:00am UTC](https://realtimevfx.com/t/need-some-advice-on-how-to-create-a-specific-effect-in-unity-using-shader-graph/28797 "2025-04-08T00:00:09Z")

</div>

Hello good people, this is my first post here, hope I can be as clear as possible! I saw this pic on pinterest a while ago and thought it would be fun to recreate inside Unity using shader graph and the CPU particle sys…

---

## [Need help recreating this NFS effect](https://realtimevfx.com/t/need-help-recreating-this-nfs-effect/28752)

<div class="topic-metadata">

**Author:** [@CristianIGBO](https://realtimevfx.com/u/CristianIGBO)\
**Replies:** 1\
**Last updated:** [April 6, 2025, 4:03am UTC](https://realtimevfx.com/t/need-help-recreating-this-nfs-effect/28752 "2025-04-06T04:03:24Z")

</div>

I want to recreate this effect on my game when i crash. It is like an outline with a sketchy fill and saturated colors. I dont know how to start the Shader Graph or some other method. I would really appreciate…

---

## [Learning about shaders](https://realtimevfx.com/t/learning-about-shaders/28771)

<div class="topic-metadata">

**Author:** [@RedAugenblick](https://realtimevfx.com/u/RedAugenblick)\
**Replies:** 3\
**Last updated:** [April 5, 2025, 8:40am UTC](https://realtimevfx.com/t/learning-about-shaders/28771 "2025-04-05T08:40:53Z")

</div>

Hello, everyone. I have been actively studying VFX for some time. I started learning with unity. In general, everything is going great, but as soon as I face a task that is not the most typical and requires creating a sh…

---

## [Need help with Boost VFX for my Sonic Project](https://realtimevfx.com/t/need-help-with-boost-vfx-for-my-sonic-project/28688)

<div class="topic-metadata">

**Author:** [@JTK](https://realtimevfx.com/u/JTK)\
**Replies:** 0\
**Last updated:** [March 21, 2025, 2:17am UTC](https://realtimevfx.com/t/need-help-with-boost-vfx-for-my-sonic-project/28688 "2025-03-21T02:17:31Z")

</div>

Hey, I’m not really a VFX person, but I need a bit of help making the boost VFX for my sonic fan project. Below is a video of how it looks right now. If anyone is interested in getting on a call or something like that, p…

---

## [How does Texture Sheet Animation module work](https://realtimevfx.com/t/how-does-texture-sheet-animation-module-work/28417)

<div class="topic-metadata">

**Author:** [@EliasAyberk](https://realtimevfx.com/u/EliasAyberk)\
**Replies:** 1\
**Last updated:** [January 31, 2025, 7:32am UTC](https://realtimevfx.com/t/how-does-texture-sheet-animation-module-work/28417 "2025-01-31T07:32:20Z")

</div>

I have this shader in Unity which basically consists of a texture linked to UV channel 1 however, if I try to use the Texture sheet animation module with UV0 it still affects the textures linked to different UV channels …

---

## [Can you help create that kind of effect ](https://realtimevfx.com/t/can-you-help-create-that-kind-of-effect/28236)

<div class="topic-metadata">

**Author:** [@XXmanfishXX](https://realtimevfx.com/u/XXmanfishXX)\
**Replies:** 4\
**Last updated:** [January 14, 2025, 1:13am UTC](https://realtimevfx.com/t/can-you-help-create-that-kind-of-effect/28236 "2025-01-14T01:13:06Z")

</div>

---

## [How to make trails getting faster](https://realtimevfx.com/t/how-to-make-trails-getting-faster/27894)

<div class="topic-metadata">

**Author:** [@jooyeon](https://realtimevfx.com/u/jooyeon)\
**Replies:** 0\
**Last updated:** [November 13, 2024, 11:05am UTC](https://realtimevfx.com/t/how-to-make-trails-getting-faster/27894 "2024-11-13T11:05:21Z")

</div>

I want to create a gathering effect similar to what you’d see in a video. I want the trails to start moving slowly and then speed up over time as they approach the center. I tried setting the start speed with a curve and…

---

## [How to make a multiple layers background](https://realtimevfx.com/t/how-to-make-a-multiple-layers-background/27663)

<div class="topic-metadata">

**Author:** [@jooyeon](https://realtimevfx.com/u/jooyeon)\
**Replies:** 6\
**Last updated:** [October 7, 2024, 1:34pm UTC](https://realtimevfx.com/t/how-to-make-a-multiple-layers-background/27663 "2024-10-07T13:34:46Z")

</div>

First of all, I would like to ask for your understanding that I am a beginner in effects. This effect was taken from a Chinese site, and I would like to ask the creator directly, but the site is only for Chinese people, …

---

## [Need help : How to approach this kind of texture for a "Mist" vfx?](https://realtimevfx.com/t/need-help-how-to-approach-this-kind-of-texture-for-a-mist-vfx/24676)

<div class="topic-metadata">

**Author:** [@Lothrinn](https://realtimevfx.com/u/Lothrinn)\
**Replies:** 6\
**Last updated:** [August 22, 2024, 11:56am UTC](https://realtimevfx.com/t/need-help-how-to-approach-this-kind-of-texture-for-a-mist-vfx/24676 "2024-08-22T11:56:31Z")

</div>

Hello everyone ! I’m currently working on a student project in which you play a character that can control Mist. I wanted to explore a little bit and I found those two references from Demon Slayer that I really like and…

---

## [Can I control a blending mode in material inspector? \[Shadergraph\]](https://realtimevfx.com/t/can-i-control-a-blending-mode-in-material-inspector-shadergraph/23813)

<div class="topic-metadata">

**Author:** [@Jatoy](https://realtimevfx.com/u/Jatoy)\
**Replies:** 12\
**Last updated:** [August 21, 2024, 4:43am UTC](https://realtimevfx.com/t/can-i-control-a-blending-mode-in-material-inspector-shadergraph/23813 "2024-08-21T04:43:02Z")

</div>

In AmplifyShader I can control a Blending mode in material inspector with enum property, Can I do the samething in Shadergraph?? I did lots of experiement for hours but I failed ; ( Please Help me

---

## [Need help with Unity trail for learning project](https://realtimevfx.com/t/need-help-with-unity-trail-for-learning-project/27094)

<div class="topic-metadata">

**Author:** [@xkazuya](https://realtimevfx.com/u/xkazuya)\
**Replies:** 0\
**Last updated:** [July 19, 2024, 9:47am UTC](https://realtimevfx.com/t/need-help-with-unity-trail-for-learning-project/27094 "2024-07-19T09:47:56Z")

</div>

Hi guys, i’m trying to make a trail simulation on the moving object / model but so far when i try using the trail from unity particle system and also tring with unity trail effects my trail feels like jagged like this …

---

## [Built-in Render Pipeline or URP for mobile devices?](https://realtimevfx.com/t/built-in-render-pipeline-or-urp-for-mobile-devices/27043)

<div class="topic-metadata">

**Author:** [@lluki](https://realtimevfx.com/u/lluki)\
**Replies:** 2\
**Last updated:** [July 13, 2024, 5:41pm UTC](https://realtimevfx.com/t/built-in-render-pipeline-or-urp-for-mobile-devices/27043 "2024-07-13T17:41:58Z")

</div>

Hello everyone! I have a project which has been developed using the Built-in RP and I was wondering if it would cause any issues to the materials I already have if I decide to change to URP. I find it way easier to crea…

---

## [How can I make the shader created with the amplify shader editor receive the bloom effect?](https://realtimevfx.com/t/how-can-i-make-the-shader-created-with-the-amplify-shader-editor-receive-the-bloom-effect/23675)

<div class="topic-metadata">

**Author:** [@SuperOrange](https://realtimevfx.com/u/SuperOrange)\
**Replies:** 3\
**Last updated:** [June 27, 2024, 5:28am UTC](https://realtimevfx.com/t/how-can-i-make-the-shader-created-with-the-amplify-shader-editor-receive-the-bloom-effect/23675 "2024-06-27T05:28:57Z")

</div>

In the shader graph, if the render type is set to ‘Transparent’ and the blend mode is set to ‘Additive’, the Bloom effect of the scene is applied. I bought Amplify Shader Editor today, but I don’t understand it well. I…

---

## [Sonar effect trouble](https://realtimevfx.com/t/sonar-effect-trouble/26524)

<div class="topic-metadata">

**Author:** [@Melimor](https://realtimevfx.com/u/Melimor)\
**Replies:** 0\
**Last updated:** [May 28, 2024, 12:52pm UTC](https://realtimevfx.com/t/sonar-effect-trouble/26524 "2024-05-28T12:52:45Z")

</div>

Hello denizens of RTVFX.com, I have come back with yet another question. I was asked to create inside of Unity a sort of sonar effect, that hugs the ground topography and emanates from where the marker, in this case a s…

---

## [Need Help! Wireframee Shader](https://realtimevfx.com/t/need-help-wireframee-shader/26331)

<div class="topic-metadata">

**Author:** [@Denierux](https://realtimevfx.com/u/Denierux)\
**Replies:** 0\
**Last updated:** [May 2, 2024, 6:31am UTC](https://realtimevfx.com/t/need-help-wireframee-shader/26331 "2024-05-02T06:31:19Z")

</div>

Hi people, I need to know how I can access the wireframe of the mesh through a shader in unity, in a real you have this option that shows the following video, but I would like to make an effect without having to create a…

---

## [Need help with biRP and URP](https://realtimevfx.com/t/need-help-with-birp-and-urp/26375)

<div class="topic-metadata">

**Author:** [@Grelle](https://realtimevfx.com/u/Grelle)\
**Replies:** 0\
**Last updated:** [May 7, 2024, 5:53am UTC](https://realtimevfx.com/t/need-help-with-birp-and-urp/26375 "2024-05-07T05:53:30Z")

</div>

Hello there. I repeat glow crystal from this topic in biRP and URP, and get very, very different results. In URP+ShaderGraph i get result like on video: But in biRP+AmplifyShaderEditor I get worse result. There is v…

[Next page](https://realtimevfx.com/c/technical/unity/53.md?page=1)
