{"users":[{"id":4,"username":"Keith","name":"Keith Guerrette","avatar_template":"/user_avatar/realtimevfx.com/keith/{size}/15_2.png","admin":true,"moderator":true,"trust_level":4},{"id":14393,"username":"Rajat223","name":"Rajat","avatar_template":"/letter_avatar_proxy/v4/letter/r/8e7dd6/{size}.png","trust_level":0},{"id":867,"username":"Niels","name":"Niels Dewitte","avatar_template":"/user_avatar/realtimevfx.com/niels/{size}/17790_2.png","primary_group_name":"Sketch_Platinum","flair_name":"Sketch_Platinum","flair_url":"/uploads/default/original/2X/9/9fd5aa15b881f44be41eb5a60b2a766b14951906.png","flair_group_id":54,"admin":true,"moderator":true,"trust_level":4},{"id":14368,"username":"zacky241","name":"kevin","avatar_template":"/letter_avatar_proxy/v4/letter/z/d78d45/{size}.png","trust_level":0},{"id":9396,"username":"gridaVFX","name":"gridaVFX","avatar_template":"/letter_avatar_proxy/v4/letter/g/8edcca/{size}.png","trust_level":1},{"id":989,"username":"Kashaar","name":"Jan Kaluza","avatar_template":"/user_avatar/realtimevfx.com/kashaar/{size}/6885_2.png","trust_level":2},{"id":43,"username":"TobiasTobasco","name":"Tobias Tobasco","avatar_template":"/user_avatar/realtimevfx.com/tobiastobasco/{size}/25532_2.png","trust_level":2},{"id":11535,"username":"elkkk","name":"","avatar_template":"/letter_avatar_proxy/v4/letter/e/5f9b8f/{size}.png","trust_level":1},{"id":14359,"username":"AlexColl","name":"AlexCollis","avatar_template":"/letter_avatar_proxy/v4/letter/a/f4b2a3/{size}.png","trust_level":0},{"id":14246,"username":"Noni","name":"Noni","avatar_template":"/letter_avatar_proxy/v4/letter/n/ba9def/{size}.png","trust_level":1},{"id":14327,"username":"KE3dAssets","name":"","avatar_template":"/letter_avatar_proxy/v4/letter/k/47e85d/{size}.png","trust_level":0},{"id":14121,"username":"jlazzaro","name":"Justen Lazzaro","avatar_template":"/user_avatar/realtimevfx.com/jlazzaro/{size}/33764_2.png","trust_level":1},{"id":12037,"username":"Shackman","name":"","avatar_template":"/letter_avatar_proxy/v4/letter/s/e95f7d/{size}.png","trust_level":2},{"id":10476,"username":"BFX","name":"Brent Forrest","avatar_template":"/user_avatar/realtimevfx.com/bfx/{size}/26424_2.png","trust_level":1},{"id":13853,"username":"Aap","name":"Aap","avatar_template":"/letter_avatar_proxy/v4/letter/a/82dd89/{size}.png","trust_level":2},{"id":14195,"username":"ThatBluePrince","name":"Santhosh Kumar","avatar_template":"/user_avatar/realtimevfx.com/thatblueprince/{size}/33611_2.png","trust_level":2},{"id":9696,"username":"Ramim","name":"Eftekhar Ahmed Ramim","avatar_template":"/user_avatar/realtimevfx.com/ramim/{size}/25659_2.png","trust_level":1},{"id":1359,"username":"Sin","name":"Sin","avatar_template":"/user_avatar/realtimevfx.com/sin/{size}/10292_2.png","trust_level":2},{"id":1330,"username":"AooAu","name":"","avatar_template":"/user_avatar/realtimevfx.com/aooau/{size}/10310_2.png","trust_level":1},{"id":3388,"username":"Disturbed","name":"Angelo","avatar_template":"/user_avatar/realtimevfx.com/disturbed/{size}/30650_2.png","trust_level":2},{"id":1187,"username":"Sun","name":"He Sun","avatar_template":"/user_avatar/realtimevfx.com/sun/{size}/9542_2.png","trust_level":2},{"id":14263,"username":"zz1","name":"zz","avatar_template":"/letter_avatar_proxy/v4/letter/z/2acd7d/{size}.png","trust_level":1},{"id":14247,"username":"Daimos","name":null,"avatar_template":"/letter_avatar_proxy/v4/letter/d/ed8c4c/{size}.png","trust_level":1},{"id":10408,"username":"Famosines","name":"","avatar_template":"/user_avatar/realtimevfx.com/famosines/{size}/26303_2.png","trust_level":2},{"id":13987,"username":"jSnowden","name":"","avatar_template":"/letter_avatar_proxy/v4/letter/j/a698b9/{size}.png","trust_level":1},{"id":4682,"username":"donkeyt131","name":"donkey","avatar_template":"/letter_avatar_proxy/v4/letter/d/6de8d8/{size}.png","trust_level":2},{"id":14234,"username":"Zyn","name":"Zyn","avatar_template":"/user_avatar/realtimevfx.com/zyn/{size}/33666_2.png","trust_level":2},{"id":14060,"username":"Lane","name":"Lane Huddleston","avatar_template":"/letter_avatar_proxy/v4/letter/l/779978/{size}.png","trust_level":0},{"id":1151,"username":"Fenix","name":"Steven CHEUNG","avatar_template":"/user_avatar/realtimevfx.com/fenix/{size}/2431_2.png","trust_level":2},{"id":14184,"username":"SaveTheHero","name":"Ju","avatar_template":"/letter_avatar_proxy/v4/letter/s/a88e57/{size}.png","trust_level":1},{"id":731,"username":"JangaFX","name":"Nick Seavert","avatar_template":"/user_avatar/realtimevfx.com/jangafx/{size}/15043_2.png","primary_group_name":"Sketch_Silver","flair_name":"Sketch_Silver","flair_url":"/uploads/default/original/2X/e/ec7eb3b948332f4cbf90e6ea6c56511190840add.png","flair_group_id":52,"trust_level":2},{"id":14192,"username":"Invadetor","name":"Mattia","avatar_template":"/user_avatar/realtimevfx.com/invadetor/{size}/33607_2.png","trust_level":0},{"id":439,"username":"bgolus","name":"Ben Golus","avatar_template":"/user_avatar/realtimevfx.com/bgolus/{size}/2780_2.png","trust_level":2},{"id":11160,"username":"Gladark_VFX","name":"Javier M. G.","avatar_template":"/user_avatar/realtimevfx.com/gladark_vfx/{size}/33615_2.png","trust_level":1},{"id":370,"username":"AndrewAmundrud","name":"Andrew Amundrud","avatar_template":"/letter_avatar_proxy/v4/letter/a/a9a28c/{size}.png","trust_level":1},{"id":2839,"username":"Drewgoheen","name":"Drew Goheen","avatar_template":"/user_avatar/realtimevfx.com/drewgoheen/{size}/8231_2.png","trust_level":2},{"id":14099,"username":"CeriseBug","name":"","avatar_template":"/user_avatar/realtimevfx.com/cerisebug/{size}/33560_2.png","trust_level":1},{"id":260,"username":"Luos_83","name":"Yoeri Vleer","avatar_template":"/user_avatar/realtimevfx.com/luos_83/{size}/432_2.png","primary_group_name":"Sketch_Silver","flair_name":"Sketch_Silver","flair_url":"/uploads/default/original/2X/e/ec7eb3b948332f4cbf90e6ea6c56511190840add.png","flair_group_id":52,"moderator":true,"trust_level":4},{"id":9945,"username":"Manus","name":"Michał Potakowski","avatar_template":"/user_avatar/realtimevfx.com/manus/{size}/25686_2.png","moderator":true,"trust_level":2},{"id":2224,"username":"Joris","name":"","avatar_template":"/user_avatar/realtimevfx.com/joris/{size}/30575_2.png","trust_level":2},{"id":6864,"username":"M0okA","name":"Loïc Nayet","avatar_template":"/user_avatar/realtimevfx.com/m0oka/{size}/28840_2.png","trust_level":2},{"id":91,"username":"radm0bile","name":"Matt Schwartz","avatar_template":"/user_avatar/realtimevfx.com/radm0bile/{size}/857_2.png","primary_group_name":"Competition_Bronze","flair_name":"Competition_Bronze","flair_url":"/uploads/default/original/2X/d/da4a57f66bcfd85fc55cce52f136fddc20a8f8dd.png","flair_group_id":51,"trust_level":2},{"id":13792,"username":"Milk","name":"Alec","avatar_template":"/letter_avatar_proxy/v4/letter/m/71c47a/{size}.png","trust_level":1},{"id":14152,"username":"Mayudm","name":"Mayu","avatar_template":"/user_avatar/realtimevfx.com/mayudm/{size}/33540_2.png","trust_level":1},{"id":323,"username":"cEssex","name":"Caleb Essex","avatar_template":"/user_avatar/realtimevfx.com/cessex/{size}/32334_2.png","trust_level":2},{"id":9699,"username":"SteveFX","name":"Steve","avatar_template":"/letter_avatar_proxy/v4/letter/s/d6d6ee/{size}.png","trust_level":1},{"id":154,"username":"jasonkey","name":"","avatar_template":"/user_avatar/realtimevfx.com/jasonkey/{size}/21311_2.png","trust_level":2},{"id":14131,"username":"Orcankas33","name":null,"avatar_template":"/letter_avatar_proxy/v4/letter/o/3e96dc/{size}.png","trust_level":0},{"id":8437,"username":"dunk","name":"dunk","avatar_template":"/user_avatar/realtimevfx.com/dunk/{size}/25525_2.png","trust_level":2},{"id":13532,"username":"Aimy","name":"Aimy Aishwara","avatar_template":"/user_avatar/realtimevfx.com/aimy/{size}/32208_2.png","trust_level":1},{"id":13172,"username":"SkyLabs","name":"Beda","avatar_template":"/user_avatar/realtimevfx.com/skylabs/{size}/31970_2.png","trust_level":2},{"id":523,"username":"Coal","name":"Anna Koehler","avatar_template":"/user_avatar/realtimevfx.com/coal/{size}/6285_2.png","trust_level":2}],"primary_groups":[{"id":54,"name":"Sketch_Platinum"},{"id":52,"name":"Sketch_Silver"},{"id":51,"name":"Competition_Bronze"}],"flair_groups":[{"id":54,"name":"Sketch_Platinum","flair_url":"/uploads/default/original/2X/9/9fd5aa15b881f44be41eb5a60b2a766b14951906.png","flair_bg_color":"","flair_color":""},{"id":52,"name":"Sketch_Silver","flair_url":"/uploads/default/original/2X/e/ec7eb3b948332f4cbf90e6ea6c56511190840add.png","flair_bg_color":null,"flair_color":null},{"id":51,"name":"Competition_Bronze","flair_url":"/uploads/default/original/2X/d/da4a57f66bcfd85fc55cce52f136fddc20a8f8dd.png","flair_bg_color":null,"flair_color":null}],"topic_list":{"can_create_topic":false,"more_topics_url":"/c/general/9?page=1","per_page":30,"top_tags":["vfx","unreal","unity","shaders","particles","niagara","ue4","houdini","ue5","texture","tutorials","materials","meta","mesh","unreal-engine-5","fire","gdc","learning","unity3d","uv","flipbook","fluidsims","gdc2018","help","animation","blueprints","education","lighting","unreal-engine","2d","maya"],"topics":[{"id":25,"title":"About the General Discussion category","fancy_title":"About the General Discussion category","slug":"about-the-general-discussion-category","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":null,"created_at":"2016-04-16T07:00:00.000Z","last_posted_at":"2016-04-16T07:00:00.000Z","bumped":false,"bumped_at":"2016-04-16T07:00:00.000Z","archetype":"regular","unseen":false,"pinned":true,"unpinned":null,"excerpt":"The home of all the great conversations and inspirations we share.  If in doubt about where to put your topic, it probably belongs here.","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[],"tags_descriptions":{},"views":6121,"like_count":2,"has_summary":false,"last_poster_username":"Keith","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":4,"primary_group_id":null,"flair_group_id":null}]},{"id":8,"title":"Welcome to the Real Time VFX Community","fancy_title":"Welcome to the Real Time VFX Community","slug":"welcome-to-the-real-time-vfx-community","posts_count":3,"reply_count":0,"highest_post_number":8,"image_url":null,"created_at":"2016-09-01T07:00:00.000Z","last_posted_at":"2016-09-12T13:51:42.054Z","bumped":false,"bumped_at":"2016-09-01T07:00:00.000Z","archetype":"regular","unseen":false,"pinned":true,"unpinned":null,"excerpt":"Thanks for joining Real Time VFX, and welcome! \nWe work in a world where technology and techniques change daily, yet our art continues to push boundaries, advance stories, and inspire&hellip;","visible":true,"closed":true,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":["meta"],"tags_descriptions":{},"views":26140,"like_count":47,"has_summary":false,"last_poster_username":"Keith","category_id":9,"pinned_globally":true,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":4,"primary_group_id":null,"flair_group_id":null}]},{"id":31228,"title":"How to create color pallet gradient","fancy_title":"How to create color pallet gradient","slug":"how-to-create-color-pallet-gradient","posts_count":2,"reply_count":0,"highest_post_number":2,"image_url":"https://realtimevfx.com/uploads/default/original/3X/d/a/daf799217d2125b38afc8d66f97af5ab1825a750.png","created_at":"2026-07-02T06:22:54.914Z","last_posted_at":"2026-07-02T08:57:56.805Z","bumped":true,"bumped_at":"2026-07-02T08:57:56.805Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"I was wondering how to creat a color pallet gradient like given image and what should be the file format. \nhelping hands are much appriciated. thanks in advance.","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":251,"height":253,"url":"https://realtimevfx.com/uploads/default/original/3X/d/a/daf799217d2125b38afc8d66f97af5ab1825a750.png"},{"max_width":200,"max_height":200,"width":198,"height":200,"url":"https://realtimevfx.com/uploads/default/optimized/3X/d/a/daf799217d2125b38afc8d66f97af5ab1825a750_2_198x200.png"},{"max_width":100,"max_height":100,"width":99,"height":100,"url":"https://realtimevfx.com/uploads/default/optimized/3X/d/a/daf799217d2125b38afc8d66f97af5ab1825a750_2_99x100.png"},{"max_width":50,"max_height":50,"width":49,"height":50,"url":"https://realtimevfx.com/uploads/default/optimized/3X/d/a/daf799217d2125b38afc8d66f97af5ab1825a750_2_49x50.png"}],"tags":[],"tags_descriptions":{},"views":75,"like_count":0,"has_summary":false,"last_poster_username":"Niels","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":14393,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":867,"primary_group_id":54,"flair_group_id":54}]},{"id":31174,"title":"Hi, i may need some help got any one know how to make ship wake correctly for boucyacy","fancy_title":"Hi, i may need some help got any one know how to make ship wake correctly for boucyacy","slug":"hi-i-may-need-some-help-got-any-one-know-how-to-make-ship-wake-correctly-for-boucyacy","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":"https://realtimevfx.com/uploads/default/optimized/3X/4/0/40d12aeac687eca22738211da0bf57f7edf06858_2_1024x554.png","created_at":"2026-06-24T12:38:19.075Z","last_posted_at":"2026-06-24T12:38:19.135Z","bumped":true,"bumped_at":"2026-06-24T12:38:19.135Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"like this i wan make it on my project game for  building ship game \n  \nalso how to make the water effect for wake ?","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1155,"height":626,"url":"https://realtimevfx.com/uploads/default/original/3X/4/0/40d12aeac687eca22738211da0bf57f7edf06858.png"},{"max_width":1024,"max_height":1024,"width":1024,"height":554,"url":"https://realtimevfx.com/uploads/default/optimized/3X/4/0/40d12aeac687eca22738211da0bf57f7edf06858_2_1024x554.png"},{"max_width":800,"max_height":800,"width":800,"height":433,"url":"https://realtimevfx.com/uploads/default/optimized/3X/4/0/40d12aeac687eca22738211da0bf57f7edf06858_2_800x433.png"},{"max_width":400,"max_height":400,"width":400,"height":216,"url":"https://realtimevfx.com/uploads/default/optimized/3X/4/0/40d12aeac687eca22738211da0bf57f7edf06858_2_400x216.png"},{"max_width":200,"max_height":200,"width":200,"height":108,"url":"https://realtimevfx.com/uploads/default/optimized/3X/4/0/40d12aeac687eca22738211da0bf57f7edf06858_2_200x108.png"},{"max_width":100,"max_height":100,"width":100,"height":54,"url":"https://realtimevfx.com/uploads/default/optimized/3X/4/0/40d12aeac687eca22738211da0bf57f7edf06858_2_100x54.png"},{"max_width":50,"max_height":50,"width":50,"height":27,"url":"https://realtimevfx.com/uploads/default/optimized/3X/4/0/40d12aeac687eca22738211da0bf57f7edf06858_2_50x27.png"}],"tags":[],"tags_descriptions":{},"views":61,"like_count":0,"has_summary":false,"last_poster_username":"zacky241","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":14368,"primary_group_id":null,"flair_group_id":null}]},{"id":20783,"title":"Stylish cartoon black-white screen FX","fancy_title":"Stylish cartoon black-white screen FX","slug":"stylish-cartoon-black-white-screen-fx","posts_count":19,"reply_count":12,"highest_post_number":21,"image_url":"https://realtimevfx.com/uploads/default/original/3X/f/7/f7d7e957830374a0b3ee118f588a08e6784101f2.gif","created_at":"2022-08-16T15:44:22.135Z","last_posted_at":"2026-06-21T15:46:09.929Z","bumped":true,"bumped_at":"2026-06-21T15:46:09.929Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Hi, I try to make like this cool black-white screen FX . \nbut I am not sure this workflow is correct. \nmake post-processing material → animate in Level Sequence or BP?. \nSomeone know better approach?","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":940,"height":460,"url":"https://realtimevfx.com/uploads/default/original/3X/f/7/f7d7e957830374a0b3ee118f588a08e6784101f2.gif"},{"max_width":800,"max_height":800,"width":800,"height":391,"url":"https://realtimevfx.com/uploads/default/optimized/3X/f/7/f7d7e957830374a0b3ee118f588a08e6784101f2_2_800x391.gif"},{"max_width":400,"max_height":400,"width":400,"height":195,"url":"https://realtimevfx.com/uploads/default/optimized/3X/f/7/f7d7e957830374a0b3ee118f588a08e6784101f2_2_400x195.gif"},{"max_width":200,"max_height":200,"width":200,"height":97,"url":"https://realtimevfx.com/uploads/default/optimized/3X/f/7/f7d7e957830374a0b3ee118f588a08e6784101f2_2_200x97.gif"},{"max_width":100,"max_height":100,"width":100,"height":48,"url":"https://realtimevfx.com/uploads/default/optimized/3X/f/7/f7d7e957830374a0b3ee118f588a08e6784101f2_2_100x48.gif"},{"max_width":50,"max_height":50,"width":50,"height":24,"url":"https://realtimevfx.com/uploads/default/optimized/3X/f/7/f7d7e957830374a0b3ee118f588a08e6784101f2_2_50x24.gif"}],"tags":[],"tags_descriptions":{},"views":9014,"like_count":82,"has_summary":false,"last_poster_username":"AlexColl","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":true,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":9396,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster, Accepted Answer","user_id":989,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":43,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":11535,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":14359,"primary_group_id":null,"flair_group_id":null}]},{"id":31151,"title":"Getting started in VFX for games","fancy_title":"Getting started in VFX for games","slug":"getting-started-in-vfx-for-games","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":null,"created_at":"2026-06-18T20:00:46.752Z","last_posted_at":"2026-06-18T20:00:46.846Z","bumped":true,"bumped_at":"2026-06-18T20:00:46.846Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Hello everyone! I am really interested in learning how to create vfx for games but I don’t really know where to start from. I wanted to ask for great tutorials to learn basic stuff, whether free or paid. I’ve been follow&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":["newbie"],"tags_descriptions":{},"views":73,"like_count":0,"has_summary":false,"last_poster_username":"Noni","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":14246,"primary_group_id":null,"flair_group_id":null}]},{"id":31083,"title":"Can't Photoshop layers \"Just be normal!\" ? (they can now)","fancy_title":"Can&rsquo;t Photoshop layers &ldquo;Just be normal!&rdquo; ? (they can now)","slug":"cant-photoshop-layers-just-be-normal-they-can-now","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":"https://realtimevfx.com/uploads/default/original/3X/7/3/73bab40fbdb7a6369a57088a5d195779552b13dc.jpeg","created_at":"2026-06-10T16:44:17.041Z","last_posted_at":"2026-06-10T16:44:17.115Z","bumped":true,"bumped_at":"2026-06-10T16:47:02.419Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"I know, there’s probably a million of these out there but I just wanted something quick and dirty that worked for me. Thought I share it with everyone, it’s free of course. \nI’m looking for requests and feedback, let me &hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":800,"height":800,"url":"https://realtimevfx.com/uploads/default/original/3X/7/3/73bab40fbdb7a6369a57088a5d195779552b13dc.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":400,"url":"https://realtimevfx.com/uploads/default/optimized/3X/7/3/73bab40fbdb7a6369a57088a5d195779552b13dc_2_400x400.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":200,"url":"https://realtimevfx.com/uploads/default/optimized/3X/7/3/73bab40fbdb7a6369a57088a5d195779552b13dc_2_200x200.jpeg"},{"max_width":100,"max_height":100,"width":100,"height":100,"url":"https://realtimevfx.com/uploads/default/optimized/3X/7/3/73bab40fbdb7a6369a57088a5d195779552b13dc_2_100x100.jpeg"},{"max_width":50,"max_height":50,"width":50,"height":50,"url":"https://realtimevfx.com/uploads/default/optimized/3X/7/3/73bab40fbdb7a6369a57088a5d195779552b13dc_2_50x50.jpeg"}],"tags":[],"tags_descriptions":{},"views":85,"like_count":1,"has_summary":false,"last_poster_username":"KE3dAssets","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":14327,"primary_group_id":null,"flair_group_id":null}]},{"id":31069,"title":"Jlazzaro Introduction and VFX breakdowns from Polyarc Games","fancy_title":"Jlazzaro Introduction and VFX breakdowns from Polyarc Games","slug":"jlazzaro-introduction-and-vfx-breakdowns-from-polyarc-games","posts_count":2,"reply_count":0,"highest_post_number":2,"image_url":"https://realtimevfx.com/uploads/default/original/3X/f/3/f3390e83822e35f9406b60f4375083fe31a1abe5.gif","created_at":"2026-06-08T23:48:02.752Z","last_posted_at":"2026-06-08T23:52:14.038Z","bumped":true,"bumped_at":"2026-06-09T00:35:56.795Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Hey RTVFX people! I’m a long-time lurker, but first-time poster. Until an unfortunate recent layoff, I’ve been doing VFX at Polyarc Games. This is a studio mostly known for the Moss VR games, but they’ll be releasing M&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":480,"height":270,"url":"https://realtimevfx.com/uploads/default/original/3X/f/3/f3390e83822e35f9406b60f4375083fe31a1abe5.gif"},{"max_width":400,"max_height":400,"width":400,"height":225,"url":"https://realtimevfx.com/uploads/default/optimized/3X/f/3/f3390e83822e35f9406b60f4375083fe31a1abe5_2_400x225.gif"},{"max_width":200,"max_height":200,"width":200,"height":112,"url":"https://realtimevfx.com/uploads/default/optimized/3X/f/3/f3390e83822e35f9406b60f4375083fe31a1abe5_2_200x112.gif"},{"max_width":100,"max_height":100,"width":100,"height":56,"url":"https://realtimevfx.com/uploads/default/optimized/3X/f/3/f3390e83822e35f9406b60f4375083fe31a1abe5_2_100x56.gif"},{"max_width":50,"max_height":50,"width":50,"height":28,"url":"https://realtimevfx.com/uploads/default/optimized/3X/f/3/f3390e83822e35f9406b60f4375083fe31a1abe5_2_50x28.gif"}],"tags":["vfx","unreal"],"tags_descriptions":{},"views":141,"like_count":3,"has_summary":false,"last_poster_username":"jlazzaro","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":14121,"primary_group_id":null,"flair_group_id":null}]},{"id":30835,"title":"Best resources to learn about explosion timing?","fancy_title":"Best resources to learn about explosion timing?","slug":"best-resources-to-learn-about-explosion-timing","posts_count":3,"reply_count":1,"highest_post_number":3,"image_url":null,"created_at":"2026-04-27T13:14:45.314Z","last_posted_at":"2026-05-31T09:50:24.567Z","bumped":true,"bumped_at":"2026-05-31T09:50:24.567Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Can you recommend me resources that go as in depth as possible about timing explosions? Like times, speeds, size, physics etc. And how to push it for the best player/viewer experience. \nI’m wondering if some gold is hidi&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[],"tags_descriptions":{},"views":144,"like_count":2,"has_summary":false,"last_poster_username":"Shackman","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":12037,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":10476,"primary_group_id":null,"flair_group_id":null}]},{"id":30954,"title":"Looking for help on my boat wake","fancy_title":"Looking for help on my boat wake","slug":"looking-for-help-on-my-boat-wake","posts_count":2,"reply_count":0,"highest_post_number":2,"image_url":"https://realtimevfx.com/uploads/default/original/3X/b/6/b63ba8e83bea01d5f1c54eff4c99c72e0846baae.gif","created_at":"2026-05-20T16:21:05.983Z","last_posted_at":"2026-05-22T11:14:58.863Z","bumped":true,"bumped_at":"2026-05-22T11:14:58.863Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Im making a wake for a big boat, I’ve been trying and trying but I just cant get a really nice result. \n \n  \nRight now its a mesh trail which I’ve seen used in grass/snow shaders that leaves a trail. \nIssues with this is&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":720,"height":720,"url":"https://realtimevfx.com/uploads/default/original/3X/b/6/b63ba8e83bea01d5f1c54eff4c99c72e0846baae.gif"},{"max_width":400,"max_height":400,"width":400,"height":400,"url":"https://realtimevfx.com/uploads/default/optimized/3X/b/6/b63ba8e83bea01d5f1c54eff4c99c72e0846baae_2_400x400.gif"},{"max_width":200,"max_height":200,"width":200,"height":200,"url":"https://realtimevfx.com/uploads/default/optimized/3X/b/6/b63ba8e83bea01d5f1c54eff4c99c72e0846baae_2_200x200.gif"},{"max_width":100,"max_height":100,"width":100,"height":100,"url":"https://realtimevfx.com/uploads/default/optimized/3X/b/6/b63ba8e83bea01d5f1c54eff4c99c72e0846baae_2_100x100.gif"},{"max_width":50,"max_height":50,"width":50,"height":50,"url":"https://realtimevfx.com/uploads/default/optimized/3X/b/6/b63ba8e83bea01d5f1c54eff4c99c72e0846baae_2_50x50.gif"}],"tags":[],"tags_descriptions":{},"views":153,"like_count":0,"has_summary":false,"last_poster_username":"ThatBluePrince","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":13853,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":14195,"primary_group_id":null,"flair_group_id":null}]},{"id":30963,"title":"Unity or Unreal for Remote Realtime VFX Jobs — Which Should I Focus on First?","fancy_title":"Unity or Unreal for Remote Realtime VFX Jobs — Which Should I Focus on First?","slug":"unity-or-unreal-for-remote-realtime-vfx-jobs-which-should-i-focus-on-first","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":null,"created_at":"2026-05-22T05:29:43.879Z","last_posted_at":"2026-05-22T05:29:43.990Z","bumped":true,"bumped_at":"2026-05-22T05:29:43.990Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Hi everyone, \nI’m currently trying to decide which engine I should seriously focus on as a realtime VFX artist — Unity or Unreal Engine. \nMy main goal is to build strong enough skills within around 1 year to have a reali&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":["unreal","unity"],"tags_descriptions":{},"views":115,"like_count":0,"has_summary":false,"last_poster_username":"Ramim","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":9696,"primary_group_id":null,"flair_group_id":null}]},{"id":7840,"title":"Personal practice","fancy_title":"Personal practice","slug":"personal-practice","posts_count":30,"reply_count":23,"highest_post_number":30,"image_url":"https://realtimevfx.com/uploads/default/original/2X/f/febf954c572557a3dd87c303de6df808af826377.gif","created_at":"2019-02-23T13:13:33.519Z","last_posted_at":"2026-05-18T08:58:45.437Z","bumped":true,"bumped_at":"2026-05-18T08:58:45.437Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"A Personal practice and happy new year:rofl: \nRefer to《League of legends》Ziggs、Egypt、The Eye of Horus、Pyramid and so on… \nYOUTUBE→→→Personal practice←←←","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":300,"height":176,"url":"https://realtimevfx.com/uploads/default/original/2X/f/febf954c572557a3dd87c303de6df808af826377.gif"},{"max_width":200,"max_height":200,"width":200,"height":117,"url":"https://realtimevfx.com/uploads/default/optimized/2X/f/febf954c572557a3dd87c303de6df808af826377_2_200x117.gif"},{"max_width":100,"max_height":100,"width":100,"height":58,"url":"https://realtimevfx.com/uploads/default/optimized/2X/f/febf954c572557a3dd87c303de6df808af826377_2_100x58.gif"},{"max_width":50,"max_height":50,"width":50,"height":29,"url":"https://realtimevfx.com/uploads/default/optimized/2X/f/febf954c572557a3dd87c303de6df808af826377_2_50x29.gif"}],"tags":[],"tags_descriptions":{},"views":7038,"like_count":25,"has_summary":false,"last_poster_username":"zz1","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":1359,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":1330,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":3388,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":1187,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":14263,"primary_group_id":null,"flair_group_id":null}]},{"id":30914,"title":"UE5.6 stylized portal shader help — Ratchet & Clank inspired","fancy_title":"UE5.6 stylized portal shader help — Ratchet &amp; Clank inspired","slug":"ue5-6-stylized-portal-shader-help-ratchet-clank-inspired","posts_count":4,"reply_count":0,"highest_post_number":4,"image_url":"https://realtimevfx.com/uploads/default/optimized/3X/6/a/6ac975c3190ea07c037325fd6957e879d0e55523_2_1024x503.jpeg","created_at":"2026-05-12T19:07:49.287Z","last_posted_at":"2026-05-17T21:18:27.185Z","bumped":true,"bumped_at":"2026-05-17T21:18:27.185Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Hi! \nI’m a first-year game development student working on an Unreal Engine 5.6 project, and I’m trying to create a stylized portal shader inspired by Ratchet &amp; Clank: Rift Apart . \nMy goal is to achieve: \n\na glowing oute&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1723,"height":847,"url":"https://realtimevfx.com/uploads/default/original/3X/6/a/6ac975c3190ea07c037325fd6957e879d0e55523.jpeg"},{"max_width":1024,"max_height":1024,"width":1024,"height":503,"url":"https://realtimevfx.com/uploads/default/optimized/3X/6/a/6ac975c3190ea07c037325fd6957e879d0e55523_2_1024x503.jpeg"},{"max_width":800,"max_height":800,"width":800,"height":393,"url":"https://realtimevfx.com/uploads/default/optimized/3X/6/a/6ac975c3190ea07c037325fd6957e879d0e55523_2_800x393.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":196,"url":"https://realtimevfx.com/uploads/default/optimized/3X/6/a/6ac975c3190ea07c037325fd6957e879d0e55523_2_400x196.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":98,"url":"https://realtimevfx.com/uploads/default/optimized/3X/6/a/6ac975c3190ea07c037325fd6957e879d0e55523_2_200x98.jpeg"},{"max_width":100,"max_height":100,"width":100,"height":49,"url":"https://realtimevfx.com/uploads/default/optimized/3X/6/a/6ac975c3190ea07c037325fd6957e879d0e55523_2_100x49.jpeg"},{"max_width":50,"max_height":50,"width":50,"height":24,"url":"https://realtimevfx.com/uploads/default/optimized/3X/6/a/6ac975c3190ea07c037325fd6957e879d0e55523_2_50x24.jpeg"}],"tags":[],"tags_descriptions":{},"views":365,"like_count":2,"has_summary":false,"last_poster_username":"Daimos","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":14247,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":10408,"primary_group_id":null,"flair_group_id":null}]},{"id":30418,"title":"Is my understanding of UVs/ Texture Coordinates correct?","fancy_title":"Is my understanding of UVs/ Texture Coordinates correct?","slug":"is-my-understanding-of-uvs-texture-coordinates-correct","posts_count":3,"reply_count":1,"highest_post_number":4,"image_url":"https://realtimevfx.com/uploads/default/original/3X/f/e/fe0bbfc022bb2d314225ab06483cd4c10d793cd5.png","created_at":"2026-02-11T03:32:59.175Z","last_posted_at":"2026-05-08T08:06:51.006Z","bumped":true,"bumped_at":"2026-05-08T08:06:51.006Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Is it true that Tiling + Offset move texture coordinates, not textures. Textures are snapped to 0,0 corner and will move if the texture coordinate moves. \nAre texture coordinates per individual plane or shared across a m&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":587,"height":270,"url":"https://realtimevfx.com/uploads/default/original/3X/f/e/fe0bbfc022bb2d314225ab06483cd4c10d793cd5.png"},{"max_width":400,"max_height":400,"width":400,"height":183,"url":"https://realtimevfx.com/uploads/default/optimized/3X/f/e/fe0bbfc022bb2d314225ab06483cd4c10d793cd5_2_400x183.png"},{"max_width":200,"max_height":200,"width":200,"height":91,"url":"https://realtimevfx.com/uploads/default/optimized/3X/f/e/fe0bbfc022bb2d314225ab06483cd4c10d793cd5_2_200x91.png"},{"max_width":100,"max_height":100,"width":100,"height":45,"url":"https://realtimevfx.com/uploads/default/optimized/3X/f/e/fe0bbfc022bb2d314225ab06483cd4c10d793cd5_2_100x45.png"},{"max_width":50,"max_height":50,"width":50,"height":22,"url":"https://realtimevfx.com/uploads/default/optimized/3X/f/e/fe0bbfc022bb2d314225ab06483cd4c10d793cd5_2_50x22.png"}],"tags":["unity","shader-graph","uv"],"tags_descriptions":{},"views":371,"like_count":2,"has_summary":false,"last_poster_username":"Zyn","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":13987,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":4682,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":14234,"primary_group_id":null,"flair_group_id":null}]},{"id":30784,"title":"How to use the unity Timeline","fancy_title":"How to use the unity Timeline","slug":"how-to-use-the-unity-timeline","posts_count":2,"reply_count":0,"highest_post_number":2,"image_url":null,"created_at":"2026-04-16T18:09:11.289Z","last_posted_at":"2026-05-08T07:17:46.977Z","bumped":true,"bumped_at":"2026-05-08T07:17:46.977Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"I’m leaning how to do stylized VFX in unity and I’m at the point of where I want to learn how to use the timeline in unity but it’s a bit confusing so I was wondering if anyone had any advice on where I should start at. \n&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[],"tags_descriptions":{},"views":66,"like_count":0,"has_summary":false,"last_poster_username":"Zyn","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":14060,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":14234,"primary_group_id":null,"flair_group_id":null}]},{"id":30744,"title":"IlluGen → UE5 | Building Real-Time VFX Assets from Scratch","fancy_title":"IlluGen → UE5 | Building Real-Time VFX Assets from Scratch","slug":"illugen-ue5-building-real-time-vfx-assets-from-scratch","posts_count":4,"reply_count":2,"highest_post_number":4,"image_url":null,"created_at":"2026-04-08T12:56:00.104Z","last_posted_at":"2026-04-24T16:43:21.688Z","bumped":true,"bumped_at":"2026-04-24T16:43:21.688Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Howdy folks! :wave: \nCreating this thread as a natural extension of the blog post I wrote about IlluGen as a Real-Time VFX artist. If the blog was the “here’s how the tool fits into a production pipeline” overview, this &hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":["tutorials","ue5","flipbook","illugen","vat"],"tags_descriptions":{},"views":288,"like_count":6,"has_summary":false,"last_poster_username":"JangaFX","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":1151,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":14184,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":731,"primary_group_id":52,"flair_group_id":52}]},{"id":30810,"title":"In UE5, How can I make a similar effect to the Pikmin 3's \"Juice filling bottle\"?","fancy_title":"In UE5, How can I make a similar effect to the Pikmin 3&rsquo;s &ldquo;Juice filling bottle&rdquo;?","slug":"in-ue5-how-can-i-make-a-similar-effect-to-the-pikmin-3s-juice-filling-bottle","posts_count":5,"reply_count":3,"highest_post_number":5,"image_url":null,"created_at":"2026-04-20T17:05:12.366Z","last_posted_at":"2026-04-22T13:44:20.676Z","bumped":true,"bumped_at":"2026-04-22T13:44:20.676Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"I want to make something similar for my Ue5’s project’s Widget; I know that you probably need to use a material and you don’t actually have to create something that simulate the juice, but I never worked with materials (&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[],"tags_descriptions":{},"views":172,"like_count":2,"has_summary":false,"last_poster_username":"Invadetor","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":14192,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":439,"primary_group_id":null,"flair_group_id":null}]},{"id":30822,"title":"TAA issue with dithering (masked materials) in UE5","fancy_title":"TAA issue with dithering (masked materials) in UE5","slug":"taa-issue-with-dithering-masked-materials-in-ue5","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":null,"created_at":"2026-04-22T06:45:31.068Z","last_posted_at":"2026-04-22T06:45:31.146Z","bumped":true,"bumped_at":"2026-04-22T06:45:31.146Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Hi! \nFirst time writting here, I’ve been reading this forum dialy for years and it has helped me a lot to improve as VFX artist, but never comented due being log out XD \nSo I was doing a certain VFX (in which I can’t ela&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":["unreal","shaders"],"tags_descriptions":{},"views":137,"like_count":0,"has_summary":false,"last_poster_username":"Gladark_VFX","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":11160,"primary_group_id":null,"flair_group_id":null}]},{"id":30804,"title":"Niagra Ribbons Mess","fancy_title":"Niagra Ribbons Mess","slug":"niagra-ribbons-mess","posts_count":2,"reply_count":0,"highest_post_number":2,"image_url":"https://realtimevfx.com/uploads/default/original/3X/7/9/79cb25651338a2897195904dc6bf7f6ebb80c4b7.jpeg","created_at":"2026-04-20T08:26:13.342Z","last_posted_at":"2026-04-20T09:43:16.187Z","bumped":true,"bumped_at":"2026-04-20T09:43:16.187Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Hey there, I am trying to get a ribbon to follow per parent particle. Any help would be appreciated!","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":999,"height":566,"url":"https://realtimevfx.com/uploads/default/original/3X/7/9/79cb25651338a2897195904dc6bf7f6ebb80c4b7.jpeg"},{"max_width":800,"max_height":800,"width":800,"height":453,"url":"https://realtimevfx.com/uploads/default/optimized/3X/7/9/79cb25651338a2897195904dc6bf7f6ebb80c4b7_2_800x453.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":226,"url":"https://realtimevfx.com/uploads/default/optimized/3X/7/9/79cb25651338a2897195904dc6bf7f6ebb80c4b7_2_400x226.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":113,"url":"https://realtimevfx.com/uploads/default/optimized/3X/7/9/79cb25651338a2897195904dc6bf7f6ebb80c4b7_2_200x113.jpeg"},{"max_width":100,"max_height":100,"width":100,"height":56,"url":"https://realtimevfx.com/uploads/default/optimized/3X/7/9/79cb25651338a2897195904dc6bf7f6ebb80c4b7_2_100x56.jpeg"},{"max_width":50,"max_height":50,"width":50,"height":28,"url":"https://realtimevfx.com/uploads/default/optimized/3X/7/9/79cb25651338a2897195904dc6bf7f6ebb80c4b7_2_50x28.jpeg"}],"tags":[],"tags_descriptions":{},"views":198,"like_count":1,"has_summary":false,"last_poster_username":"Famosines","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":true,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":370,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster, Accepted Answer","user_id":10408,"primary_group_id":null,"flair_group_id":null}]},{"id":30769,"title":"New week, new question! Laser VFX - multiple lasers focussed on a single point","fancy_title":"New week, new question! Laser VFX - multiple lasers focussed on a single point","slug":"new-week-new-question-laser-vfx-multiple-lasers-focussed-on-a-single-point","posts_count":10,"reply_count":8,"highest_post_number":10,"image_url":"https://realtimevfx.com/uploads/default/original/3X/6/5/65d3e4bb778fa6e85a91a01fd3b5a3b7687e19a1.jpeg","created_at":"2026-04-14T11:05:23.126Z","last_posted_at":"2026-04-17T16:45:13.231Z","bumped":true,"bumped_at":"2026-04-17T16:45:13.231Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Im looking to make something simular to this very small gif with a dark souls laser attack. \nBut instead of one laser I want 4/5 starting from different points but the end point being the same. \nHow would you guys a&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":909,"height":815,"url":"https://realtimevfx.com/uploads/default/original/3X/6/5/65d3e4bb778fa6e85a91a01fd3b5a3b7687e19a1.jpeg"},{"max_width":800,"max_height":800,"width":800,"height":717,"url":"https://realtimevfx.com/uploads/default/optimized/3X/6/5/65d3e4bb778fa6e85a91a01fd3b5a3b7687e19a1_2_800x717.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":358,"url":"https://realtimevfx.com/uploads/default/optimized/3X/6/5/65d3e4bb778fa6e85a91a01fd3b5a3b7687e19a1_2_400x358.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":179,"url":"https://realtimevfx.com/uploads/default/optimized/3X/6/5/65d3e4bb778fa6e85a91a01fd3b5a3b7687e19a1_2_200x179.jpeg"},{"max_width":100,"max_height":100,"width":100,"height":89,"url":"https://realtimevfx.com/uploads/default/optimized/3X/6/5/65d3e4bb778fa6e85a91a01fd3b5a3b7687e19a1_2_100x89.jpeg"},{"max_width":50,"max_height":50,"width":50,"height":44,"url":"https://realtimevfx.com/uploads/default/optimized/3X/6/5/65d3e4bb778fa6e85a91a01fd3b5a3b7687e19a1_2_50x44.jpeg"}],"tags":["unreal"],"tags_descriptions":{},"views":290,"like_count":6,"has_summary":false,"last_poster_username":"Aap","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":true,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":13853,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster, Accepted Answer","user_id":2839,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":10408,"primary_group_id":null,"flair_group_id":null}]},{"id":30759,"title":"What are the Core Pilars for a good Portfolio?","fancy_title":"What are the Core Pilars for a good Portfolio?","slug":"what-are-the-core-pilars-for-a-good-portfolio","posts_count":5,"reply_count":2,"highest_post_number":5,"image_url":null,"created_at":"2026-04-12T10:12:56.889Z","last_posted_at":"2026-04-14T01:02:23.845Z","bumped":true,"bumped_at":"2026-04-14T01:02:23.845Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"I saw this post by Abe Leal and was wondering what the VFX artist equivalent would be, e.g what fundamental aspects of vfx should you cover as a junior to show a range of knowledge?","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[],"tags_descriptions":{},"views":148,"like_count":8,"has_summary":false,"last_poster_username":"CeriseBug","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":14099,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":260,"primary_group_id":52,"flair_group_id":52},{"extras":null,"description":"Frequent Poster","user_id":9945,"primary_group_id":null,"flair_group_id":null}]},{"id":28311,"title":"Niagara Data Channels - Question","fancy_title":"Niagara Data Channels - Question","slug":"niagara-data-channels-question","posts_count":5,"reply_count":3,"highest_post_number":6,"image_url":"https://realtimevfx.com/uploads/default/original/3X/1/8/182e8fa0399e94753182074ba2408aeb4690f9d2.png","created_at":"2025-01-15T11:32:22.084Z","last_posted_at":"2025-04-18T13:07:20.796Z","bumped":true,"bumped_at":"2026-04-10T07:48:20.359Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Hey guys, \nI’m currently trying out NDCs for hit impacts following the various tutorials out there. \nI’ve managed to get it working, but here is what I’m trying to do : \n\nMy goal is to have one system that would have all&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":739,"height":618,"url":"https://realtimevfx.com/uploads/default/original/3X/1/8/182e8fa0399e94753182074ba2408aeb4690f9d2.png"},{"max_width":400,"max_height":400,"width":400,"height":334,"url":"https://realtimevfx.com/uploads/default/optimized/3X/1/8/182e8fa0399e94753182074ba2408aeb4690f9d2_2_400x334.png"},{"max_width":200,"max_height":200,"width":200,"height":167,"url":"https://realtimevfx.com/uploads/default/optimized/3X/1/8/182e8fa0399e94753182074ba2408aeb4690f9d2_2_200x167.png"},{"max_width":100,"max_height":100,"width":100,"height":83,"url":"https://realtimevfx.com/uploads/default/optimized/3X/1/8/182e8fa0399e94753182074ba2408aeb4690f9d2_2_100x83.png"},{"max_width":50,"max_height":50,"width":50,"height":41,"url":"https://realtimevfx.com/uploads/default/optimized/3X/1/8/182e8fa0399e94753182074ba2408aeb4690f9d2_2_50x41.png"}],"tags":["vfx","unreal"],"tags_descriptions":{},"views":1593,"like_count":5,"has_summary":false,"last_poster_username":"radm0bile","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":true,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster, Accepted Answer","user_id":2224,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":43,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":6864,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":91,"primary_group_id":51,"flair_group_id":51}]},{"id":30739,"title":"Scene depth, lit opaque. Ocean help","fancy_title":"Scene depth, lit opaque. Ocean help","slug":"scene-depth-lit-opaque-ocean-help","posts_count":7,"reply_count":5,"highest_post_number":7,"image_url":"https://realtimevfx.com/uploads/default/optimized/3X/2/1/213bad43709d3841de96d9415e421b38dcf51706_2_1024x637.jpeg","created_at":"2026-04-07T14:06:10.598Z","last_posted_at":"2026-04-10T06:38:11.823Z","bumped":true,"bumped_at":"2026-04-10T06:38:11.823Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Is it possible to somehow show whats under a plane with an opaque material? \nI want to see a creature under the sea, i want it to be like a dark shadow u can see moving if its fully submerged. However the sea is opaque s&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1371,"height":853,"url":"https://realtimevfx.com/uploads/default/original/3X/2/1/213bad43709d3841de96d9415e421b38dcf51706.jpeg"},{"max_width":1024,"max_height":1024,"width":1024,"height":637,"url":"https://realtimevfx.com/uploads/default/optimized/3X/2/1/213bad43709d3841de96d9415e421b38dcf51706_2_1024x637.jpeg"},{"max_width":800,"max_height":800,"width":800,"height":497,"url":"https://realtimevfx.com/uploads/default/optimized/3X/2/1/213bad43709d3841de96d9415e421b38dcf51706_2_800x497.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":248,"url":"https://realtimevfx.com/uploads/default/optimized/3X/2/1/213bad43709d3841de96d9415e421b38dcf51706_2_400x248.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":124,"url":"https://realtimevfx.com/uploads/default/optimized/3X/2/1/213bad43709d3841de96d9415e421b38dcf51706_2_200x124.jpeg"},{"max_width":100,"max_height":100,"width":100,"height":62,"url":"https://realtimevfx.com/uploads/default/optimized/3X/2/1/213bad43709d3841de96d9415e421b38dcf51706_2_100x62.jpeg"},{"max_width":50,"max_height":50,"width":50,"height":31,"url":"https://realtimevfx.com/uploads/default/optimized/3X/2/1/213bad43709d3841de96d9415e421b38dcf51706_2_50x31.jpeg"}],"tags":[],"tags_descriptions":{},"views":216,"like_count":4,"has_summary":false,"last_poster_username":"Famosines","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":13853,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":13792,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":10408,"primary_group_id":null,"flair_group_id":null}]},{"id":30740,"title":"Feedback for water emerging effect","fancy_title":"Feedback for water emerging effect","slug":"feedback-for-water-emerging-effect","posts_count":2,"reply_count":0,"highest_post_number":2,"image_url":null,"created_at":"2026-04-07T19:57:50.021Z","last_posted_at":"2026-04-07T19:58:10.849Z","bumped":true,"bumped_at":"2026-04-07T19:58:10.849Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"https://gyazo.com/05ce0a73c7d63de1f0c85cfe65cfa3c0 \nA whale-like creature (bit larger) will jump half out of the water straight up.","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[],"tags_descriptions":{},"views":65,"like_count":0,"has_summary":false,"last_poster_username":"Aap","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":13853,"primary_group_id":null,"flair_group_id":null}]},{"id":30735,"title":"How to make this portal material on a plane?","fancy_title":"How to make this portal material on a plane?","slug":"how-to-make-this-portal-material-on-a-plane","posts_count":3,"reply_count":1,"highest_post_number":3,"image_url":null,"created_at":"2026-04-07T09:38:02.752Z","last_posted_at":"2026-04-07T10:50:28.292Z","bumped":true,"bumped_at":"2026-04-07T10:50:28.292Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Hello, so I have been trying to create a portal like the reference video. The main goal is to have a flat plane and make the material look like a wormhole/portal. \nI have been able to make portal using a wo&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[],"tags_descriptions":{},"views":51,"like_count":1,"has_summary":false,"last_poster_username":"Mayudm","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":14152,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":10408,"primary_group_id":null,"flair_group_id":null}]},{"id":30616,"title":"Advice For Choosing PC Specs!","fancy_title":"Advice For Choosing PC Specs!","slug":"advice-for-choosing-pc-specs","posts_count":3,"reply_count":1,"highest_post_number":3,"image_url":null,"created_at":"2026-03-21T15:09:48.819Z","last_posted_at":"2026-04-01T22:43:46.974Z","bumped":true,"bumped_at":"2026-04-01T22:43:46.974Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"PCPartPicker Part List](https://uk.pcpartpicker.com/list/tK3wV4) \nHey! Hope you’re well. I wanted a second opinion on my potential build! \nI’m graduating in the summer and now need a personal pc build. My budget is aroun&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[],"tags_descriptions":{},"views":93,"like_count":2,"has_summary":false,"last_poster_username":"CeriseBug","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":14099,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":323,"primary_group_id":null,"flair_group_id":null}]},{"id":30652,"title":"Embergen - How to Render Skybox in Render All?","fancy_title":"Embergen - How to Render Skybox in Render All?","slug":"embergen-how-to-render-skybox-in-render-all","posts_count":2,"reply_count":0,"highest_post_number":2,"image_url":null,"created_at":"2026-03-27T19:02:46.708Z","last_posted_at":"2026-03-31T21:18:05.831Z","bumped":true,"bumped_at":"2026-03-31T21:18:05.831Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"I have an explosion and I want to render the skybox in a flat color. For some reason when doing Render All it seems to ignore the skybox color. Searching online, I found a link to the JangaFX and the guy who made it says&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":["embergen"],"tags_descriptions":{},"views":61,"like_count":1,"has_summary":false,"last_poster_username":"jasonkey","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":9699,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":154,"primary_group_id":null,"flair_group_id":null}]},{"id":30677,"title":"How to achieve soft particle blending in Unity?","fancy_title":"How to achieve soft particle blending in Unity?","slug":"how-to-achieve-soft-particle-blending-in-unity","posts_count":5,"reply_count":1,"highest_post_number":5,"image_url":null,"created_at":"2026-03-30T10:22:46.992Z","last_posted_at":"2026-03-31T11:49:41.250Z","bumped":true,"bumped_at":"2026-03-31T11:49:41.250Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"“How do you guys achieve very soft particle blending in Unity?”","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[],"tags_descriptions":{},"views":116,"like_count":0,"has_summary":false,"last_poster_username":"donkeyt131","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":14131,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":8437,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":4682,"primary_group_id":null,"flair_group_id":null}]},{"id":30680,"title":"Root Motion isn't working in Animation Montages","fancy_title":"Root Motion isn&rsquo;t working in Animation Montages","slug":"root-motion-isnt-working-in-animation-montages","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":null,"created_at":"2026-03-31T03:34:39.997Z","last_posted_at":"2026-03-31T03:34:40.076Z","bumped":true,"bumped_at":"2026-03-31T03:34:40.076Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Heyy! I have a question regarding Root Motion. \nSo I made this character BP to play some Animation Montages. It’s the default UE mannequin btw. And I have made some montages from its anims as well. They have Root Motion &hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":["unreal","animation"],"tags_descriptions":{},"views":29,"like_count":0,"has_summary":false,"last_poster_username":"Aimy","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":13532,"primary_group_id":null,"flair_group_id":null}]},{"id":30503,"title":"Blocked/stopped","fancy_title":"Blocked/stopped","slug":"blocked-stopped","posts_count":5,"reply_count":2,"highest_post_number":5,"image_url":null,"created_at":"2026-03-02T12:07:33.701Z","last_posted_at":"2026-03-25T17:06:03.081Z","bumped":true,"bumped_at":"2026-03-25T17:06:03.081Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"I’m in a period where I’m completely devoid of inspiration and I have this mental block that’s stopping me from doing VFX. Between work and everything else, when I get home I really lack the desire to start/continue the &hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":["vfx"],"tags_descriptions":{},"views":166,"like_count":5,"has_summary":false,"last_poster_username":"SkyLabs","category_id":9,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":13172,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":523,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":323,"primary_group_id":null,"flair_group_id":null}]}]}}