Personal Progress FX - Chris Nordgren

Something kind of like this?

http://www.alkemi-games.com/a-game-of-tricks-iii-particles-fun-part1/

Just curious if that would be the right direction :slight_smile:

noo, just boosting the emissive and using HDR on camera + bloom to get a nice glow, just one fluffy sprite

That link you posted is a technique that has been in my to-do list quite some time thou!

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I made a realistic torch effect in Unity 5.5

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Could try adding a material effect or additional mesh on the core of the torch?

http://www.historyoflighting.net/images/46/torch-2.jpg

I’ve seen a lot of blue fire at the root before in reference for these, but can’t find any atm (probably depends on the fuel).

Thank you so much for your posting on Indie Game Devs on fb, for dropping the link to realtimevfx.com there and for your frequently updated personal progress thread here - it gave me the motivation to start my own thread here! I’m very happy about that, because it feels like this is a very welcoming community where everyone receives a ton of constructive feedback. :relaxed:

I like the style of your effects, I think they are very clear and easy to read! And they are great references also for effects in different styles. :slight_smile:

I’m excited for more!

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@Doggett
I appreciate you digging up reference material for me so I can improve but I will let this one go for now and move into the next piece! I will be doing some reserach on my next-next FX pack, I would appreciate feedback and thoughts for them.

I was initially going to look more into how Uncharted 4 did their effect(https://www.youtube.com/watch?v=0UueO0tKwOg), they had a bit more blueish start flame. I think for future torches I will experiment for additional meshes around the torch. If anything I might save tons of particles with a nicely made shader that pans flames combining @Sam’s flame shader (VFX Experiments/Personal WIP - Sam Perzanowski - #20 by Sam) or at least making glowing embers inside the torch fuelpoint just to make it more interesting.

@Foxician No problem at all mate! I have seen your thread and I really like your style, keep posting! Looking forward for more :smiley:

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Chris, do you use only Unity for your work, or any paid plugin on Unity?

I think the biggest strength of the uncharted torch is the blend between sprites when “static” and ribbon when moving. Tombraider had a similar thing going on.

I tried setting like that up for unity with popcorn, but I had troubles getting the UVs right on the ribbon to play the flipbook correctly.

@tsunii I use shaderforge which is a paid plugin otherwise I am using free unity

@Partikel Agree,
I think the torch is quite custombuilt so its not really possible to make such a effect with just mere particle/trail editors. I think it could be just easier using joint rigged meshes with flame flipbook texture animation that react to physics (hinged joints). This would take a lot of performance but would probably give a similar result as uncharted 4 flame.

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Got raycast’s working for my upcoming beams.

Looking into making a weapon projectile pack

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made some recoloring on the projectiles

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Really love the electric feel of those projectiles!

NOW ENLARGED! :smiley:

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Wow … So beautiful … <3 ** insert puppy eyes gif here **

Looks great and i really like your style. How did you do the lightnings? Just random single lightning textures or sprite sheet animation?

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@iNoob Thanks!

@TobiasTobasco
Thank you, the lightning is a 4x4 spritesheet made in Photoshop. One lightning arc is a animation of 4 frames. I think one particle plays through the whole 4x4 animation . Because the lightning is so fast it feels like the lightning strike actually has volume. I think the texture is about 64x64 but with glow it looks more high res.

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This is my favorite thread to creep on ( ͡° ͜ʖ ͡°)

Always such great inspiration every time I check back. Thanks for the many updates!

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Thanks, appreciate the kind words a lot @Keyserito !

I will be keep posting more experimental things here in the future. Those last posts really belong in the assetstore thread I made. (Unity AssetStore FX Packs -EffectCore - Chris Nordgren & my mighty effect crusade)

Personal update:
It seems that I will be going full-time freelancing artist after march 3rd, its quite a mess how that happen but regardless in the same time it is quite exciting, possibly will update more on this later!

Hopefully I will be able to make even more effects now that this freelance venture has become a serious thing. I still feel like a rookie in many aspects, but I do feel that I have found my niche.

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很厉害 学习了~ Very hard to learn ~ 非常に強力な学習〜